Is Irrlicht or ORGE either which in all of your opions is the best totaly free no cost/rolities "mmorpg" engine coding for eninge is fine (easier the engine the better)
So overall best/free/"Easy"/GOOD support/community engine for a server/client game
(Dont flame me about being noobs its a serious question even though you probelly get it alot just wanna see what every1 thinks)
Also iam "new" to the whole feild of major game making lower poly res modeling is fine ect... ( i have never made a 3d model), but once i get an idiea of a good engine ill go from there.
Ty very much please be honest ever though iam posting on Irrlicht forums
Which one to shoose?
There already is a topic about that (don't remember the URL but perform a research)
To sum up things :
1) if people are there then they must prefer irrlicht in most cases
2) Ogre code is less easy to understand thant Irrlicht one
3) There is no 3)
My opinion : irrlicht is good, there is a good community, and it is a quite easy engine to use.
Good luck !
Lideln
To sum up things :
1) if people are there then they must prefer irrlicht in most cases
2) Ogre code is less easy to understand thant Irrlicht one
3) There is no 3)
My opinion : irrlicht is good, there is a good community, and it is a quite easy engine to use.
Good luck !
Lideln
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Lideln, France
Lideln, France
Yeah i can't comment on any other engines as i've not used any others, but i've heard from many people that Irrlicht is easier to use than Ogre. There are lots of engines out there but Irrlicht seems to be one of the easier ones, so it's definetly a good place to start.
Just over a year ago i started using Irrlicht (actually a Java version of it, but it's basically the same thing) having no previous use of 3D graphics at all and i got on really well with it.
Check out some of the tutorials and you'll maybe see how easy it is to understand. Though to be fair when i first started i was like omg i haven't a clue! I'll never understand this! But Irrlicht is very straightforward
Just over a year ago i started using Irrlicht (actually a Java version of it, but it's basically the same thing) having no previous use of 3D graphics at all and i got on really well with it.
Check out some of the tutorials and you'll maybe see how easy it is to understand. Though to be fair when i first started i was like omg i haven't a clue! I'll never understand this! But Irrlicht is very straightforward
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Yep, you can use VB.NET - there is a .NET wrapper in the Irrlicht 1.1 download, including a VB.NET "HelloWorld" example.
I use VB.NET with Irrlicht, and have had a lot of success with it. I prefer VB.NET over C++ (I know both adequately), because for me development time is a lot faster.
Cheers,
Pinky
I use VB.NET with Irrlicht, and have had a lot of success with it. I prefer VB.NET over C++ (I know both adequately), because for me development time is a lot faster.
Cheers,
Pinky
Intellectuals solve problems - geniuses prevent them. -- Einstein
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- Joined: Tue Oct 24, 2006 6:20 pm
if you're a newbie, why not make a simple game instead of a mmorpg.
I've completed 7 or 8 games, and I've started about three times as many as i've finished. I've only finished one adventure game (started 3) and never finished an rpg (started 3).
Small arcade action and platform games tend to get finished, and they're a lot more work than you'd imagine. I've learned that the more linear the game and the less people you have to rely on, the greater the chance of completing it is.
I'd never attempt a mmorpg. At least not until I'd found a team I can trust, and I'd never join a mmorpg project that didn't have a lead programmer who had completed several smaller projects first. You're likely to recruit a load of people who haven't learned this the hard way yet, and end up wasting their time.
I could list all the changes that irrlicht would need before you can even start to make a mmorpg, but I doubt you could make them anyway (and they'll all probably be in irrlicht by the time you get past the design stage)
I've completed 7 or 8 games, and I've started about three times as many as i've finished. I've only finished one adventure game (started 3) and never finished an rpg (started 3).
Small arcade action and platform games tend to get finished, and they're a lot more work than you'd imagine. I've learned that the more linear the game and the less people you have to rely on, the greater the chance of completing it is.
I'd never attempt a mmorpg. At least not until I'd found a team I can trust, and I'd never join a mmorpg project that didn't have a lead programmer who had completed several smaller projects first. You're likely to recruit a load of people who haven't learned this the hard way yet, and end up wasting their time.
I could list all the changes that irrlicht would need before you can even start to make a mmorpg, but I doubt you could make them anyway (and they'll all probably be in irrlicht by the time you get past the design stage)