Battleheart: The Game (Pirate cartoon game)

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JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

Cheers for that bug! I probably would have never noticed that!

This is why we get people to test it :D
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Saturn
Posts: 418
Joined: Mon Sep 25, 2006 5:58 pm

Post by Saturn »

Very stylish the game and fun too. :D
Though still way too easy. I also noticed a precision problem with the collision detection. Somehow targets on the far right side are sometimes not reported as hit, eventhough it can be clearly seen as a hit. In the center I didn't notice any such problem.
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Yeah i've noticed that previously, but only on the bonus rounds... Was that on the bonus round or the ocean scene?

As for ease i've got ideas for the progression of rounds and making them harder as they go along, you may notice it's just one round followed by a bonus round that you play before getting your final score. Eventually it'll go through multiple rounds until you lose all your lives, then give you your final score and put it in the scores table. For now it's easier just to limit it to one round for testing really :)
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Saturn
Posts: 418
Joined: Mon Sep 25, 2006 5:58 pm

Post by Saturn »

Yep, bonus round only.
Looking forward for the complete game then. :)
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

It's interesting, i hadn't noticed it for a while, i thought i'd got over that bit when i improved the collision detection method, but cheers for pointing it out, i'll have to look into it some more!

Presumably it was definetly v0.5 in which it happened?
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Saturn
Posts: 418
Joined: Mon Sep 25, 2006 5:58 pm

Post by Saturn »

Yes, 0.5
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
Contact:

Post by JP »

Hey Saturn, i think i've found the problem. When you had the problem was the cannonball exploding against the target but the target wasn't disappearing? The problem i had before was that the cannonball would go straight through the target and not register, but now i get the problem mentioned above.

I found that if you shoot over that side it will always explode in thin air at a certain position. It's a problem i had with the ocean scene when i tried to do collision detection with the water so i'll have to look into what's causing it, but looked like i've found the problem out a little bit at least :lol:
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