Hi Folks,
im having a program using a various number of threads (between 1 and 2 atm^^). It works well for 1 or 2 threads using directx or the software renderers but if i switch to opengl it just renders everything black (no endless loop or something, just whole screen is black), this only appears if i use opengl and 2 threads.
Cause I cant find the mistake im asking if there is any known issue with opengl and multithreading (already searched forums but didnt find anything). Thx in advance!
2 Threaded OpenGL Problem
Maybe it is the issue with OpenGL that Steve Streeting recently wrote about in his blog: http://www.stevestreeting.com/?p=404
Resources are local to the thread they are created in and if this isn't the thread you render in, then they are not drawn.
Resources are local to the thread they are created in and if this isn't the thread you render in, then they are not drawn.
