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I'm making my first graphical game in C++. I plan for it to be a 2D top-down shooter game with multiplayer support.
I've got the movement down, your character stays in the middle of the screen and walks when you press W,A,S, or D or a combination of two of them. The direction he walks is relative to your cursor, so when you hold down W he walks towards your cursor.
Any suggestions? How should I do collision and maps? I was thinking about using tiled maps, but I'm not sure how to implement collision.
Also, is there any way to rotate a 2d image? I want my character to always be facing my cursor.