Hi about Irrlicht Engine

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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bcb902146
Posts: 3
Joined: Mon May 08, 2006 10:25 am

Hi about Irrlicht Engine

Post by bcb902146 »

well,
do the Irrlicht supported Chinese ??

from taiwan
JP
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Location: UK
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Post by JP »

In what way? Chinese font?
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Midnight
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Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

I like won-ton soup if thats what you're asking? :roll:
omar shaaban
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Post by omar shaaban »

:? i think u mean to program in chinese language well as i know all the programming languages,game makers,3d-2d engines are with english
seno
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Joined: Thu Nov 17, 2005 2:50 am
Location: Seoul Korea

Post by seno »

Asking about Chinese font? Then, no.

But you can find out the multi byte language(Chinese, Japanese, Korean and etc) support modification from the project page. Use Keyword 'TrueType'. Hmm.. If i remember correctly the project is only for Irrlicht 0.14 or 0.12. But i am sure that you can get some clues to modify Irrlicht Engine to be able to use multi byte character.
Let's Take Over the World ~!!
IPv6
Posts: 188
Joined: Tue Aug 08, 2006 11:58 am

Post by IPv6 »

since i succesfully using russian fonts in my game with irrlicht i can give you 2 hints:
1) there is no true unicode support in irrlicht
2) it can be used with other languages quite easy. you just have to "pack" 7-bit version of your standard codepage (i know there is simplified chinese that can fit into 128 characters) when sending wstrings to Irrlicht and "unpack" them when getting wstrings from irrlicht.

to generate font with characters of your language just modify irrFont tool. if you look into Code snippets section you can find some examples, inculding modified version of this tool (just change codepage inside sources to get Chinese characters in font)
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