#include <newirrlichtuser>
I just started to get into c++ programming as a hobby and i decided a
crash course was the way to go, so i downloaded visual 2005 and the
irrlicht engine, plus blender and this is what i have come up with so far.
I wasn't shure if i was going to make a post about anything i did with it but
the screen looked promising. I wanted to try a space simulator for playing
around with, like the old style simulators way back before 3D cards when
the polys would be just greyscale and not texured.
As the title mentioned its not an official project by any means, just a crash
course in learning c++, but i do hope to get it along much further than
what it does now, which is pretty much nothing... once i get some sort
of game style working with it and make a few more models it might not
be a bad simulator to play around with. what i am hoping is that it will
help me learn more about 3D math and what it takes to make some sort
of minor game.
I'll post more stuff on it as i progress.
currently it uses Irrlicht, IrrKlang, and blender for the models. im trying to
get as low poly as i can, this current ship is around 2100 polys @ 800fps
average in debug, but then again.. there's no real meat in the program
to bring the fps down yet.. but there will be soon.



