I have 3DS with 4 textures: ambient, reflection, bump, diffuse.
How I can get my model in Irrlicht with this 4 textures?
If I try than I get only last set texture on my model.
Please, help me with some peace of code or with link to sample.
How are using textures rightly?
well node->setMaterialTexture(layer, texture); is the main way of putting in the textures. layer is an int specifying which material layer to set the texture as. So maybe you're leaving that as 0 instead of changing it for each texture. Though check out the per-pixel lighting tutorial for how to do bump mapping. Then you can mess around with the material type so you can have things like 2 layered reflection etc.