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Luke
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by Luke » Fri Nov 17, 2006 12:54 pm
There’s a little demo with the patch on page 6 of this topic, the patch is based on the SVN of Irrlicht but its pretty old now, I need to make up a new one. And yeah you need to recompile Irrlicht to use it.
hellbound
Posts: 51 Joined: Sat Jun 24, 2006 7:39 am
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by hellbound » Thu Dec 07, 2006 8:32 am
great job luke... i have been searching for something like this for quite a while now... me now happy...
btw... any documentation for the patch available?
Question:
presumably i can use dynamic lights instead of lightmaps, right?
Question 2:
is there a version of the patch for irrlicht 1.2?
Luke
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by Luke » Thu Dec 07, 2006 1:06 pm
presumably i can use dynamic lights instead of lightmaps, right?
Yeah its automatic, if the mesh has a lightmap it uses the lightmap else dynamic light
is there a version of the patch for irrlicht 1.2?
First what patch are you referring to? The loader is included with Irrlicht. Are you talking about the joint control patch?
hellbound
Posts: 51 Joined: Sat Jun 24, 2006 7:39 am
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by hellbound » Thu Dec 07, 2006 4:04 pm
yes... i would really like to have the possibility to easily attach models to other nodes
i want it full featured
Luke
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by Luke » Fri Dec 08, 2006 6:59 am
Well attaching models to joints is already ‘full featured’ try:
Node->getB3DJointNode(const c8 * jointName );
The joint control patch is for moving these joints in your code.