Irrlicht 1.2 terrain

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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dazedandconfused
Posts: 16
Joined: Wed Nov 29, 2006 1:41 am

Irrlicht 1.2 terrain

Post by dazedandconfused »

Hi,

What has been fixed in 1.2 for terrains.

Reading the changes log, there is no mention of any 32bit fix or upgrade.

Even the heightmap in the example demo is 256x256 :roll:

Surely this is wrong ???
sgt_pinky
Posts: 149
Joined: Sat Oct 14, 2006 11:20 am
Location: Melbourne, Australia

Post by sgt_pinky »

If it's not in the changes log, then it probably hasn't been changed.

"Surely this is wrong??"

Haha. Surely Irrlicht is a hobby project, where the programmers can do whatever they want! Are you a paying customer?
Intellectuals solve problems - geniuses prevent them. -- Einstein
#irrlicht on irc.freenode.net
bgsteffens
Posts: 39
Joined: Wed Oct 04, 2006 8:00 am

Post by bgsteffens »

WTS Irrlicht licence!! $500!!!!!! One time only! lol
dazedandconfused
Posts: 16
Joined: Wed Nov 29, 2006 1:41 am

Post by dazedandconfused »

Just curious really.

Someone mentioned in another post, it was better to go for irrlicht 1.2 instead of irrSpintz.

Ass most of the bugs and fixes have been done, and was the closest thing to a 'patched' version.

I thought 32bit stuff and terrain issues may of been looked at, or is it better to go for irrSpintz ??
bgsteffens
Posts: 39
Joined: Wed Oct 04, 2006 8:00 am

Post by bgsteffens »

There are alternative terrain generators built for Irrlicht. But even then, the size limitation isn't a very big deal in most situations. It's better practice for memory management and organization to do tile-based maps anyway, loading and unloading depending on where the camera moves.
Midnight
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Post by Midnight »

dazedandconfused wrote:Someone mentioned in another post, it was better to go for irrlicht 1.2 instead of irrSpintz.

I thought 32bit stuff and terrain issues may of been looked at, or is it better to go for irrSpintz ??
Tis better to learn programming and give yourself what is needed.

If you have a lifetime then then take the way of lazy jane, sit back and wait for Irrlicht to evolve.
dazedandconfused
Posts: 16
Joined: Wed Nov 29, 2006 1:41 am

Post by dazedandconfused »

aaahhhh, oh yet another productive comment from Midnight I see !

I'm sure no doubt yet another guy, who likes to comment and lecture the world on subjects he has no knowledge of.

No doubt a simple 2 min test of the irrlicht terrain demo, and he's a genius on the topic.

Why is there a 256x256 heightmap in the 1.2 release, might I ask ??

If any one has something productive and useful to post, that will benefit everyone, please feel free :wink:
bgsteffens
Posts: 39
Joined: Wed Oct 04, 2006 8:00 am

Post by bgsteffens »

It's called an opinion. -.-
stodge
Posts: 216
Joined: Fri Dec 05, 2003 5:57 pm

Post by stodge »

Midnight wrote:If you have a lifetime then then take the way of lazy jane, sit back and wait for Irrlicht to evolve.
It's what I'm doing! :wink:
What does the debugger tell you? You did use the debugger, didn't you?
pin3
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Joined: Fri Oct 06, 2006 8:50 pm
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Post by pin3 »

Midnight wrote:
dazedandconfused wrote:Someone mentioned in another post, it was better to go for irrlicht 1.2 instead of irrSpintz.

I thought 32bit stuff and terrain issues may of been looked at, or is it better to go for irrSpintz ??
Tis better to learn programming and give yourself what is needed.

If you have a lifetime then then take the way of lazy jane, sit back and wait for Irrlicht to evolve.
His questions seem legitimate to me.
hybrid
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Location: Oldenburg(Oldb), Germany
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Post by hybrid »

32bit stuff and terrain have not been looked at until now (at least they have not been changed).
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