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hi,
i've the same problem... but i've corrected and re-compiled and it changes nothing. I wonder if the render uses the face color info??? if yes, is there a render flag for face colors or another trick?
It would be nice to finally get objects to render to solid colors instead of having to texture map everything to get changes. Face colors are important and should be rendered by default.
This must be the problem I was having as well... I was trying to load a .irr file which has a .x static mesh attached to it, at runtime the colors would not load using directx and then the colors would load when I rendered with the opengl driver....
I don't think that anyone wants to have a different color per face, but simply correct colors without textures. Will be checked in soon (face colors without textures).
It's the color of a triangle (or better the color of a vertex). When loading meshes I usually put the material color both to the material and the vertex. This allows for showing the color even without textures or light.