Ant conflict game
Ant conflict game
Hi, I’m making a silly little fps,
Where basically giant ants attack and throw around soldiers, and stuff,
I haven’t thought of a name yet.
Physics are going to be a core part of the game play (inspired by half life 2 )
I’ve only really got some basic physics right now,
http://www.youtube.com/watch?v=WxSjIQkOxh0
I’ll get some ragdoll stuff working soon.
Yeah, this post has no point, just wasting time…
Where basically giant ants attack and throw around soldiers, and stuff,
I haven’t thought of a name yet.
Physics are going to be a core part of the game play (inspired by half life 2 )
I’ve only really got some basic physics right now,
http://www.youtube.com/watch?v=WxSjIQkOxh0
I’ll get some ragdoll stuff working soon.
Yeah, this post has no point, just wasting time…
heh... look what that little link led me to.
looks like the next evolution in physics and gaming.
watch the video.
http://www.cellfactorgame.com/
looks like the next evolution in physics and gaming.
watch the video.
http://www.cellfactorgame.com/
Midnight, yeah I’ve see the videos for that game before, I’ve even played around with the AGEIA PhysX SDK that game uses which is now free for commercial and non-commercial use (only been updated on some parts of their site by the way)
But I’m still very impressed with Newton, it’s a very stable engine, and it sounds like its getting speed improvements in the next few versions too.
But I’m still very impressed with Newton, it’s a very stable engine, and it sounds like its getting speed improvements in the next few versions too.
I got a character working with the physic and was paying around with some animation,
http://www.youtube.com/watch?v=AFk_MdSAzns
I might do some AI and A* pathfinding next, I cannot do ragdolls yet because of this http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=98101
http://www.youtube.com/watch?v=AFk_MdSAzns
I might do some AI and A* pathfinding next, I cannot do ragdolls yet because of this http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=98101
Acki's Extensions has a method of getting ragdolls working. Have you taken a look at his ragdoll demos?Luke wrote:I cannot do ragdolls yet because of this http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=98101
Thanks, but did you look at the link, it’s about SetAbsoluteTransformation, I’ve got my own method of controlling bones with lets me animate the mesh at the same time, and some other cool features. If I really wanted to I could get ragdolls working like Acki’s demo but I want a nicer method.Acki's Extensions has a method of getting ragdolls working. Have you taken a look at his ragdoll demos?
Edit: SetAbsoluteTransformation works now
See:
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haha
frigging cool... (poor ragdoll guy)
Animation of the guy a bit robotic, but for anything else, rocks..
you have setup a whole nice working thing.
frigging cool... (poor ragdoll guy)
Animation of the guy a bit robotic, but for anything else, rocks..
you have setup a whole nice working thing.
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com
I was thinking that you didn't need SetAbsoluteTransformation if you implemented Acki's ragdoll method. I didn't realise you wanted to animate your ragdolls as well.Luke wrote:Thanks, but did you look at the link, it’s about SetAbsoluteTransformation, I’ve got my own method of controlling bones with lets me animate the mesh at the same time, and some other cool features. If I really wanted to I could get ragdolls working like Acki’s demo but I want a nicer method.Acki's Extensions has a method of getting ragdolls working. Have you taken a look at his ragdoll demos?
Thanks guys,
blending in an idle animation, pivoting animation, as well as moving the head and possibly aiming the gun should make it look less robotic, hopefully. I also need to play around with the walking animation to make it look right.
Now for some AI which I like
Yeah I just wanted to get the basic system working,Animation of the guy a bit robotic, but for anything else, rocks.
blending in an idle animation, pivoting animation, as well as moving the head and possibly aiming the gun should make it look less robotic, hopefully. I also need to play around with the walking animation to make it look right.
Right now the soldier can be a ragdoll at any point in its animation, I also might get the ragdoll to get up and move again or blend the animation and ragdoll movements together.I was thinking that you didn't need SetAbsoluteTransformation if you implemented Acki's ragdoll method. I didn't realise you wanted to animate your ragdolls as well.
Now for some AI which I like