Ant conflict game
I’ve added sound to the game, I’m using Fmod, I had some problems with audiere, it seems to lack some features needed for games, and I cannot seem to work around it.
I added some basic AI, it’s basically aiming and shooting right now, I’ll try and do A* pathfinding next and add some states.
The effects need some work, but I was having trouble making nodes fade out with the material type I need. lol at my lines for bullets
I’ve made the game run faster, both with small changes to the engine and my game.
http://www.youtube.com/watch?v=ARgjqL1URTQ
I added some basic AI, it’s basically aiming and shooting right now, I’ll try and do A* pathfinding next and add some states.
The effects need some work, but I was having trouble making nodes fade out with the material type I need. lol at my lines for bullets
I’ve made the game run faster, both with small changes to the engine and my game.
http://www.youtube.com/watch?v=ARgjqL1URTQ
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- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
An update,
http://www.youtube.com/watch?v=LWGV2-857vU
Look past my poorly made map :p
Edit:
monkeycracks
Yeah, I’ll try and release a playable release soon, but the soldier mesh is bought and the artist wants people to protect the media, so I’ll have to add something.
http://www.youtube.com/watch?v=LWGV2-857vU
Look past my poorly made map :p
Edit:
monkeycracks
Yeah, I’ll try and release a playable release soon, but the soldier mesh is bought and the artist wants people to protect the media, so I’ll have to add something.
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
Here’s a tech demo of my game,
The map was kindly sent to me by Joshua Pulham ‘JPulham’
http://www.fileden.com/files/2006/8/10/ ... Jan%29.zip
-right click to drag objects around
-The barrels explode when you shoot them now, only newly added.
It’s not to good yet I really need to complete networking, add AI pathfinding, other guns, a crosshair…
Let me know what you think, and the fps you got.
The map was kindly sent to me by Joshua Pulham ‘JPulham’
http://www.fileden.com/files/2006/8/10/ ... Jan%29.zip
-right click to drag objects around
-The barrels explode when you shoot them now, only newly added.
It’s not to good yet I really need to complete networking, add AI pathfinding, other guns, a crosshair…
Let me know what you think, and the fps you got.
Finially! Great stuff!
DirectX (no shadows) - 60-70 FPS
DirectX (shadows) - 10-15 FPS
OpenGL (no shadowS) - 65-70 FPS
OpenGL (shadows) - 15-25 FPS
Climbing the stairs was a bit of a task for me. Had to keep it faced to the top of the stairs when moving up one by one. Also the gun goes through the map when near walls. Loving those ragdolls though .... wheeeeeee! Best part is putting the bodies on the barrels and blowing them up. Pretty funny how you can even drag your enemies while they are still alive...
Who is that speaking at the beginning?
DirectX (no shadows) - 60-70 FPS
DirectX (shadows) - 10-15 FPS
OpenGL (no shadowS) - 65-70 FPS
OpenGL (shadows) - 15-25 FPS
Climbing the stairs was a bit of a task for me. Had to keep it faced to the top of the stairs when moving up one by one. Also the gun goes through the map when near walls. Loving those ragdolls though .... wheeeeeee! Best part is putting the bodies on the barrels and blowing them up. Pretty funny how you can even drag your enemies while they are still alive...
Who is that speaking at the beginning?
Thanks,
I normally turn gravity off to get up.
By the way, looking up will not change the speed you move up the stairs.
Yes, I need to do ray picks and make the character move up small steps.Climbing the stairs was a bit of a task for me. Had to keep it faced to the top of the stairs when moving up one by one.
I normally turn gravity off to get up.
By the way, looking up will not change the speed you move up the stairs.
I think I’ll do a ‘holding the gun in’ animation to fix that, instead of changing the z-order.Also the gun goes through the map when near walls.
Lol, yeah, the dragging bit is not really part of the game by the way (yet?)Loving those ragdolls though .... wheeeeeee! Best part is putting the bodies on the barrels and blowing them up. Pretty funny how you can even drag your enemies while they are still alive...
Lol, I was talking but was putting a voice on, and changed it a bit in a sound editor, because I hate hearing my own voiceWho is that speaking at the beginning?