No HTML yet, but I'll do a web page if anyone wants one.
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Download
The demo loads various meshes and attaches them to different Bullet collision shapes, fairly simple stuff really, and demonstrates contact manifolds, compound objects, collision shape sharing etc. You can shoot the objects if you like that sort of thing (which I do) as a ray casting test. Should mention the camera uses a collision response animator, nothing to do with Bullet.
There is also a simple 'Hello World' application in there as well, see 'instructions.txt' for some info on compiling Bullet.
Sorry only Visual Studio project files supplied. I had to make a small X file patch to get the collision shapes working with X files, so I've included a prebuilt Irrlicht dll from SVN, with the patch.
I'm interested in any feedback, especially when things don't work, since I'm using Bullet in my next game.