One more possibility: Does the machine that shows the "incorrect" image have the latest drivers? [best to go the ATI website and actually check what the latest is]
One more possibility: Which Irrlicht driver is this with? It would be nice if you could have the user choose a device at startup so all of them could be tried.
Different computers show different textures
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Look at the very first post. There are screenshots.
They are both 32 bit and it didn't work on 800x600 or 1024x768.
Nothing has been tampered with that I know of, if anyone's interested in seeing if it works for them then I'd be more than happy to PM you the app.
Right now I'm just working on other things until I find out what's wrong.
PS
createDevice(EDT_OPENGL, dimension2d<s32>(1024,768),32,true,true,this);
They are both 32 bit and it didn't work on 800x600 or 1024x768.
Nothing has been tampered with that I know of, if anyone's interested in seeing if it works for them then I'd be more than happy to PM you the app.
Right now I'm just working on other things until I find out what's wrong.
PS
createDevice(EDT_OPENGL, dimension2d<s32>(1024,768),32,true,true,this);
Hi again,
OK first question is, what do you mean it didn't work at 800x600 or 1024x768 - What did it work with ??
Secondly, sorry I only got confused by your 'screenshots'
As one displays the driver detail and frame rate, and the other does not.
This would suggest you are running 2 different versions of the app.
Unless you have this as an option that is toggled on and off.
Can you take 2 windowed mode screen shots and post again
UPDATE:
A note on your createDevice
(device, resolution, bit depth, fullscreen, scencil buffer, Vsync, eventReciever - 0)
Your code above, would be setting Vsync to 'this'
OK first question is, what do you mean it didn't work at 800x600 or 1024x768 - What did it work with ??
Secondly, sorry I only got confused by your 'screenshots'
As one displays the driver detail and frame rate, and the other does not.
This would suggest you are running 2 different versions of the app.
Unless you have this as an option that is toggled on and off.
Can you take 2 windowed mode screen shots and post again
UPDATE:
A note on your createDevice
Should be declared as:monkeycracks wrote: createDevice(EDT_OPENGL, dimension2d<s32>(1024,768),32,true,true,this);
(device, resolution, bit depth, fullscreen, scencil buffer, Vsync, eventReciever - 0)
Code: Select all
createDevice(driverType, core::dimension2d<s32>(1024, 768), 32, false, true, false, 0);
You scratch my back, I'll scratch yours.
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hhhmmm,
OK sounds wierd, I would think he has a driver problem, but surprised it can create a device if he has.
You could mail me the source and media if you like.
the_trooper_99@hotmail.com. (the_trooper_99)
PS. what does the app do? just a basic level and skybox or what.
I would also compile one of the examples, like the terrain demo, and send that to your friend, see how that works for him.
Ya never know but there is also the possibility, he played with the texture, and changed the bit depth !!
OK sounds wierd, I would think he has a driver problem, but surprised it can create a device if he has.
You could mail me the source and media if you like.
the_trooper_99@hotmail.com. (the_trooper_99)
PS. what does the app do? just a basic level and skybox or what.
I would also compile one of the examples, like the terrain demo, and send that to your friend, see how that works for him.
Ya never know but there is also the possibility, he played with the texture, and changed the bit depth !!
You scratch my back, I'll scratch yours.
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could be the problem, try it with Direct3D also.
Is he using a genuine driver, or a 'tweaked' game players driver of some sort.
Yeah I would test it with someone else, and rule out a problem with your app before getting frustrated.
I would go with a problem on his machine
Is he using a genuine driver, or a 'tweaked' game players driver of some sort.
Yeah I would test it with someone else, and rule out a problem with your app before getting frustrated.
I would go with a problem on his machine
You scratch my back, I'll scratch yours.
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hey
ok well the level seems pretty basic, and I can't really tell from the terrain or the model, but I can see the problem with the 'skybox'
could you mail the program, or put a download link somewhere, and maybe we could see whats wrong.
Did you ever try to compile the terrain demo, and send that to your friends ??
Maybe we could figure out if you just have a skybox/texture problem or other things in the world also.
ok well the level seems pretty basic, and I can't really tell from the terrain or the model, but I can see the problem with the 'skybox'
could you mail the program, or put a download link somewhere, and maybe we could see whats wrong.
Did you ever try to compile the terrain demo, and send that to your friends ??
Maybe we could figure out if you just have a skybox/texture problem or other things in the world also.
You scratch my back, I'll scratch yours.