Page 8 of 8

Posted: Sun Jan 29, 2006 12:45 pm
by Alaculine
Well, fantastic work!!!!! are you going to to do any tutorials if how use this new shaders??

PLEASE!!!

Posted: Fri Feb 03, 2006 9:22 pm
by omaremad
sorry No tutorilas now as im very busy with exams.

however here is some good news!
i thought of a way to use the normals of the model instead of a cubemap to get the same result

early tests show some good signs of avoiding a major engine rework

Posted: Sat Feb 04, 2006 4:40 pm
by kickBack
Where can i download this lib?
With this and al other esxmples?

Posted: Sat Feb 04, 2006 7:51 pm
by omaremad
ok now this looks a lot better and contains camer focus effect

includes glowing skybox



http://d.turboupload.com/d/337045/hdr.exe.html

Image

however it seems render the skybox twice is very slow(slower than rendering the car) so maybe a custom sykbox could raise he fps

this still doesnt have the hdr lighting technique

feel free to experiment with the values in the final.frag file

range=how thick is the blur border
focus=where focus is (0.5=center of screen)
exposure(you know)

Posted: Sun Feb 19, 2006 6:27 pm
by Braincell
Looks nice. So you are using OpenGL directly, and not irrlicht? Because i see a lot of frag files for multiple passes.

If you are doing it using standard irrlicht commands it would be interesting to see how you do it.

I really wish they included .fx file support in irrlicht, that would be a dream. Or any sort of multi-pass shader support. Without it, shaders like this will be slow, and is probably the reason i get around 20 fps with the skybox. Maybe we can beg the developer(s)? :)

Posted: Sun Feb 19, 2006 6:44 pm
by Guest
OMG 0_0

dont use that example its got a huge memory bug

use the one in the HDR rendering post its fixed

btw shaders are needed since tese things are not built in hardware registers

(most irr stuff is already built in hardware)