Btw. you can see it here:

The worst noise is on the right.

However they are not to badly supported.

You can always implement noise by putting 2D billboard in front of camera (either moving or with animated texture). But shader is shader. And it`s next-gen!devsh wrote:so i have added noise, there is room for improvement (using more sophisticated functions to make animated "changing noise"). At the moment the noise is static.