Game Maker
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leeroyjenkins
- Posts: 15
- Joined: Sat Mar 17, 2007 10:39 pm
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omar shaaban
- Posts: 616
- Joined: Wed Nov 01, 2006 6:26 pm
- Location: Cairo,Egypt
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I started out on it (not counting the time I spent on RPGToolkit, which was laughable before it went open source).
It's not without its uses. I probably won't be making anything to sell with it, but it's still on my system and I'm contemplating upgrading. I may even use it to make some free stuff to pad out my site, so it won't look quite as pathetic as just having a single product on it.
Of course, it's not worth the $20 (or however much it is in USD with the current exchange rate). I registered because I just had to have some of the blending features, but in the end it only served as a $20 tutorial for the basic syntax of Irrlicht (started using Xception's GMIrrlicht dll, if not for that I would still be pulling my hair out trying to figure out Direct3d).
But, just like earlier stated, it's good for a beginner, and as I said in another thread, if you target the right demographic you may be able to make a little off of it.
It's not without its uses. I probably won't be making anything to sell with it, but it's still on my system and I'm contemplating upgrading. I may even use it to make some free stuff to pad out my site, so it won't look quite as pathetic as just having a single product on it.
Of course, it's not worth the $20 (or however much it is in USD with the current exchange rate). I registered because I just had to have some of the blending features, but in the end it only served as a $20 tutorial for the basic syntax of Irrlicht (started using Xception's GMIrrlicht dll, if not for that I would still be pulling my hair out trying to figure out Direct3d).
But, just like earlier stated, it's good for a beginner, and as I said in another thread, if you target the right demographic you may be able to make a little off of it.
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chainsawkitten
- Posts: 1
- Joined: Wed Mar 28, 2007 2:23 pm
- Location: Sweden
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
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C++ is definitely better to use.chainsawkitten wrote:I've used Game Maker and I'm still using it (since I'm just in learning stage of C++). It's very very very easy to understand and a very good language to start with, but C++ is better to use.
And..nice sig. If it weren't for religion we'd have a bit more peace.
i use game maker, I upgraded to 7.0 also, it's pathetic how 7.0 isn't all it was rumored. But I still use game maker other things also like making small quick tools. I stopped using game maker since it's api is so slow and laggy. C++ is one for me. But if it wasn't for game maker I wouldn't have known C++.
I think at this point, XNA + Torque X is a much better setup than using GameMaker (for n00bs). Even XNA alone might be enough for n00bs.
Irrlicht is next in ease of use, then Ogre, then plain OpenGL probably...
And if you're after nicely-made OOP-languages, Ruby is quite lovely.
GM just looks like a ripoff to me. Even if you pay the 20$ for the "pro" version, you still get somewhat of a gelding system.
Irrlicht is next in ease of use, then Ogre, then plain OpenGL probably...
And if you're after nicely-made OOP-languages, Ruby is quite lovely.
GM just looks like a ripoff to me. Even if you pay the 20$ for the "pro" version, you still get somewhat of a gelding system.
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lostclimategames
- Posts: 331
- Joined: Sat Sep 02, 2006 4:11 am
- Location: Michigan
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I have to disagree completely, as an ex-GameMaker user, i have to say, it is incredibly easy, i picked it up and withing a 1hour had a small platform, and already understood the basics of its programming language.I think at this point, XNA + Torque X is a much better setup than using GameMaker (for n00bs). Even XNA alone might be enough for n00bs.
Irrlicht is next in ease of use, then Ogre, then plain OpenGL probably...
And if you're after nicely-made OOP-languages, Ruby is quite lovely.
GM just looks like a ripoff to me. Even if you pay the 20$ for the "pro" version, you still get somewhat of a gelding system.
Not to mention you can create whole arcade games within a few hours with it, if you've mastered it. It is a great tool, especially for beginners.
