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Posted: Tue Apr 17, 2007 5:35 am
by Dances
This happened to me in Oblivion because my old video card doesn't support pixel/vertexshaders 2.0; perhaps Irrlicht is doing something similar?

Posted: Tue Apr 17, 2007 7:30 am
by Robert Y.
any idea?
Yes, like in my previous post, please post your caps viewer results. It may help hybrid in solving this.

Posted: Thu Apr 19, 2007 4:07 am
by Gladius_Coldhead
ok.....

Code: Select all


===================================================
oZone3D Tools: GPU Caps Viewer v1.0.4
http://www.ozone3d.net
===================================================


===================================[ System / CPU ]
- CPU Name: Not available
- CPU Core Speed: 900 MHz
- Family: 6 - Model: 3 - Stepping: 1
- Physical Memory Size: 239 Mb
- Operating System: Windows 98


===================================[ Graphics Adapter / GPU ]
- Renderer: KM400/KN400/MMX/K3D
- Devive Description: 
- Adapter String: 
- Vendor: S3 Graphics
- Drivers Version: Unknown version
- ATI Catalyst Version String: 
- ATI Catalyst Release Version String: 
- GPU Codename: ***N.A.***
- Video Memory Size: ***N.A.***
- BIOS String: ***N.A.***


===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 1.2
- GLSL (OpenGL Shading Language) Version: 
- ARB Texture Units: 2
- Vertex Texture Units: 0
- Pixel Texture Units: 0
- Max Texture Size: 1024x1024
- Max Anisotropic Filtering Value: X1.0
- Max Point Sprite Size: 0.0
- Max Dynamic Lights: 8
- Max Viewport Size: 2048x2048
- Frame Buffer Objects (FBO) Support:[no]
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[no]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- Max FSAA Samples: 0
- OpenGL Extensions: 26 extensions
    <li>GL_ARB_point_parameters
    <li>GL_ARB_multitexture
    <li>GL_EXT_blend_color
    <li>GL_EXT_blend_minmax
    <li>GL_EXT_blend_subtract
    <li>GL_ARB_texture_env_combine
    <li>GL_EXT_texture_env_combine
    <li>GL_ARB_texture_env_dot3
    <li>GL_EXT_texture_env_dot3
    <li>GL_ARB_texture_env_add
    <li>GL_EXT_secondary_color
    <li>GL_EXT_texture_lod_bias
    <li>GL_ARB_texture_mirrored_repeat
    <li>GL_EXT_stencil_wrap
    <li>GL_EXT_fog_coord
    <li>GL_ARB_transpose_matrix
    <li>GL_EXT_separate_specular_color
    <li>GL_EXT_rescale_normal
    <li>GL_ARB_window_pos
    <li>GL_EXT_abgr
    <li>GL_EXT_bgra
    <li>GL_EXT_packed_pixels
    <li>GL_EXT_paletted_texture
    <li>GL_EXT_vertex_array
    <li>GL_EXT_compiled_vertex_array
    <li>GL_WIN_swap_hint

Posted: Sat Apr 21, 2007 3:41 pm
by Gladius_Coldhead
posted :D