Problems With Textures in Irrlicht 1.3
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- Posts: 56
- Joined: Thu Oct 12, 2006 5:15 am
Problems With Textures in Irrlicht 1.3
Hi. =[
When i try to use irr 1.3 with opengl, i cant see the textures @_@
This happen with irr 1.2 too.
When i try to use irr 1.3 with opengl, i cant see the textures @_@
This happen with irr 1.2 too.
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- Posts: 56
- Joined: Thu Oct 12, 2006 5:15 am
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- Posts: 56
- Joined: Thu Oct 12, 2006 5:15 am
"
....
OpenGL driver version is 1.2 or better.
Loaded mesh: ../../media/room.3ds
Loaded texture: ../../media/wall.jpg
Loaded texture: ../../media/stones.jpg
Loaded texture: ../../media/water.jpg
Loaded texture: ../../media/particlewhite.bmp
Loaded texture: ../../media/fire.bmp
Loaded texture: ../../media/axe.jpg
Loaded texture: ../../media/dwarf.jpg
Could not open file of texture: ../../media/dwarf2.jpg
Could not open file of texture: dwarf2.jpg
Loaded mesh: ../../media/dwarf.x
"
OBs: i can see textures with D3D too @_@ , but not with opengl
....
OpenGL driver version is 1.2 or better.
Loaded mesh: ../../media/room.3ds
Loaded texture: ../../media/wall.jpg
Loaded texture: ../../media/stones.jpg
Loaded texture: ../../media/water.jpg
Loaded texture: ../../media/particlewhite.bmp
Loaded texture: ../../media/fire.bmp
Loaded texture: ../../media/axe.jpg
Loaded texture: ../../media/dwarf.jpg
Could not open file of texture: ../../media/dwarf2.jpg
Could not open file of texture: dwarf2.jpg
Loaded mesh: ../../media/dwarf.x
"
OBs: i can see textures with D3D too @_@ , but not with opengl
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- Posts: 56
- Joined: Thu Oct 12, 2006 5:15 am
ok. this gonna hurt....
Irrlicht Engine version 1.3
Microsoft Windows 98 SE
Using renderer: OpenGL 1.2
KM400/KN400/MMX/K3D: S3 Graphics
OpenGL driver version is 1.2 or better.
Loaded texture: ../../media/irrlichtlogo2.png
Loaded mesh: ../../media/room.3ds
Loaded texture: ../../media/rockwall.bmp
Loaded texture: ../../media/rockwall_height.bmp
Loaded texture: ../../media/earth.bmp
Loaded mesh: ../../media/earth.x
Loaded texture: ../../media/earthbump.bmp
Loaded texture: ../../media/particlered.bmp
Loaded texture: ../../media/particlewhite.bmp
Loaded texture: ../../media/fireball.bmp
@________@
Irrlicht Engine version 1.3
Microsoft Windows 98 SE
Using renderer: OpenGL 1.2
KM400/KN400/MMX/K3D: S3 Graphics
OpenGL driver version is 1.2 or better.
Loaded texture: ../../media/irrlichtlogo2.png
Loaded mesh: ../../media/room.3ds
Loaded texture: ../../media/rockwall.bmp
Loaded texture: ../../media/rockwall_height.bmp
Loaded texture: ../../media/earth.bmp
Loaded mesh: ../../media/earth.x
Loaded texture: ../../media/earthbump.bmp
Loaded texture: ../../media/particlered.bmp
Loaded texture: ../../media/particlewhite.bmp
Loaded texture: ../../media/fireball.bmp
@________@
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- Posts: 56
- Joined: Thu Oct 12, 2006 5:15 am
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- Posts: 56
- Joined: Thu Oct 12, 2006 5:15 am
I bet it is the same thing that I'm experiencing. I thought it was caused by OpenGL 1.1, but apparently in OpenGL 1.2 it can occur too (?).
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=20184
On my older cards with basic windows drivers all textures are replaced by a white colour, so all textured models are white and draw2dimage also gives white rectangles instead of the texture images. This doesn't occur in Irrlicht 1.0, but was introduced since version 1.1.
Screenshot of the problem:
http://www.fileden.com/public.php?actio ... _id=736441
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=20184
On my older cards with basic windows drivers all textures are replaced by a white colour, so all textured models are white and draw2dimage also gives white rectangles instead of the texture images. This doesn't occur in Irrlicht 1.0, but was introduced since version 1.1.
Screenshot of the problem:
http://www.fileden.com/public.php?actio ... _id=736441
Last edited by Robert Y. on Mon Apr 09, 2007 6:48 am, edited 1 time in total.
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- Posts: 56
- Joined: Thu Oct 12, 2006 5:15 am
Am curious about that too. As you seem to have this with OpenGL 1.2 it seems it isn't caused by the OpenGL 1.1 <-> 1.2 differences, so it probably has to do with OpenGL extensions. Could you please run Ozone3d caps viewer (http://www.ozone3d.net/gpu_caps_viewer/) and click the Full Report button and post the results? This may help the developers to pinpoint the problem.Well, how fix it?
See also this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=20184