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rogerborg
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Post by rogerborg »

Dorth wrote:Humor me and read this:
http://www.sloperama.com/advice/idea.htm
Ah, that's a nice resource. Thanks for the link.
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Hammerit
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Post by Hammerit »

rogerborg wrote:
Dorth wrote:Humor me and read this:
http://www.sloperama.com/advice/idea.htm
Ah, that's a nice resource. Thanks for the link.
Yeah didn't know this one either. Hope I'll have some time during the next days so I can actually read through this text. It's allways helpful to learn how others tend to do things. Life is all about learning :).
rogerborg
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Post by rogerborg »

^^^
WARNING! Project lead is on the success track! WARNING!
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dlangdev
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Post by dlangdev »

nice link, ooozing with juicy creamy information, sprinkled with sentences of good anecdotes as well.


anyway, my expection for this project in order to move forward from 'divine inspiration' to simply 'perspiration' is to have this stage of product development called planning, wherein a storyteller is called-in to the stage, this person basically stands at the center and shows up a lot of drawings, mostly done in paper-n-pencil or photoshop of the environment, then progressing on to show the dynamics within the gameworld. from there, the focus goes into detail who are the actors in this world.

then a storyboard is created, the same storyteller goes on to implement the story in keyframes, mostly focusing on key events starting from the beginning down to the last frame of the story.

dorth: by the way, the article is endorsing employment for those who are interested in getting in the industry. i don't think that's the way for me, though. i'm thinking of a different route to get in.
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rogerborg
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Post by rogerborg »

Burgle Bungie? Impersonate Peter Molyneux? Win the lottery and buy Eidos?
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dlangdev
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Post by dlangdev »

it's suposed to be a secret. so i can't tell.

the business model is different, not the big studio types. this model should be able to support small business focusing on a niche market.

plus i'm still working on it.

and i'm way too old to be considered newly minted graduate.
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Dorth
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Post by Dorth »

I think you either fail to understand it or didn't read it whole. Like the author says, YOU CAN GO YOUR OWN WAY! But, guess what? If you do, you are THEN in the industry anyway ^^ It's just nother, less frequent, route ;)
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Post by dlangdev »

textures must be done right in order to pull this off during the presentation. it's what convinces the user to buy into the game.

for example, the view should be this clear when close.

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dorth: calm down, are you taking ritalin?
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