Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
GaNDaLDF
Posts: 11 Joined: Tue Jun 05, 2007 11:13 pm
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by GaNDaLDF » Mon Jan 26, 2009 3:40 pm
Just a moment to tell you that I have updated the B3D Exporter to the 2.05 version, fixing a bug concerning the lightmaps export.
For more information:
http://www.gandaldf.com
Bye Gand
Virion
Competition winner
Posts: 2149 Joined: Mon Dec 18, 2006 5:04 am
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by Virion » Tue Jan 27, 2009 2:11 am
GaNDaLDF wrote: Just a moment to tell you that I have updated the B3D Exporter to the 2.05 version, fixing a bug concerning the lightmaps export.
For more information:
http://www.gandaldf.com
Bye Gand
*thumb* nice to hear that
xray
Posts: 231 Joined: Fri Feb 02, 2007 1:06 pm
Location: Germany, Munich
Contact:
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by xray » Sun Feb 01, 2009 4:55 pm
thats nice right, but if the link would work it would be nicer !!
oldskoolPunk
Posts: 199 Joined: Wed Nov 29, 2006 4:07 am
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by oldskoolPunk » Sun Feb 01, 2009 7:08 pm
Hmmm guess we should have donated
Signature? I ain't signin nuthin!
CuteAlien
Admin
Posts: 9934 Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
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by CuteAlien » Mon Feb 02, 2009 3:55 am
The link works for me. And I'm glad to see this exporter - I didn't know about it previously. And it's great - it works so far very good here (unlike the .X exporter which I couldn't get running succesful so far).
Thanks for that one :-)
xray
Posts: 231 Joined: Fri Feb 02, 2007 1:06 pm
Location: Germany, Munich
Contact:
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by xray » Mon Feb 02, 2009 10:49 am
Yep its working again
kaos
Posts: 155 Joined: Tue Aug 12, 2008 8:25 pm
Location: Spain
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by kaos » Fri Feb 06, 2009 8:40 am
Hi, The new version not work, because when I export to b3d and I load the mesh in irredit the message is:
Polycount loaded 0 and no more
CuteAlien
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Posts: 9934 Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
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by CuteAlien » Fri Feb 06, 2009 8:56 am
Does it work in the meshviewer (example 09)? I'm using the latest version here and didn't stumble upon problems so far. Maybe check the documentation - it tells which settings do work.
kaos
Posts: 155 Joined: Tue Aug 12, 2008 8:25 pm
Location: Spain
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by kaos » Fri Feb 06, 2009 11:15 am
With blender 2.46 no problems but now
with blender 2.48 + gandalf b3d exporter 2.05 and irrlicht 1.5
irredit, meshviewer.... ( irrlicht loader ) the polycount are 0.
I export normals and vertex colors or nothing but not work
CuteAlien
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Posts: 9934 Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
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by CuteAlien » Fri Feb 06, 2009 1:21 pm
Hm, basically same setup as I have. Does it work with a simple mesh - like a cube?
kaos
Posts: 155 Joined: Tue Aug 12, 2008 8:25 pm
Location: Spain
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by kaos » Fri Feb 06, 2009 3:54 pm
hmmmmmmmmmmmm I test in other pc, and work,
it may be phyton??? The exporter not show problems
edit: no no, it's b3d exporter 2.04, if I rewrite for 2.05 I have the same problem.
I think that exit any problem, because I never had problems with this format
kaos
Posts: 155 Joined: Tue Aug 12, 2008 8:25 pm
Location: Spain
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by kaos » Fri Feb 13, 2009 10:48 am
Thanks GaNDaLDF for repair the bug.
2.06 work perfect