Exporters like kwxport and others export from the bottom of the modifier stack. I.e the Edit Poly/Mesh etc
Thus you need to collapse the UVW Unwrap onto your Edit Mesh otherwise it is not applied to the Edit Mesh and will not get exported.
I have exported it successfully using a b3d exporter for max, seems as good if not better than kwxport, have yet to fully test them both. Also updated the max file, the unwrap now exports
http://caswal.com/stuff/Guy.zip
Its been a hard road, but hopefully it should work now
.x animation not being textured properly
Help make Irrlicht even Better! Create and submit your own Irrlicht Extension
Want a Games Education? Try The Academy of Interactive Entertainment
Want a Games Education? Try The Academy of Interactive Entertainment