To be more precise, I'm refering to the core::round32 function. Oh, but there is that compiler switch that forces rounding, I wouldn't recommend that, screws up bilinear, etc.Note I'm talking about cases where you need rounding, not flooring.
Remove "fast FPU" build targets
Incase that was directed at my statement, I quote:
ShadowMapping for Irrlicht!: Get it here
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Things like this would be better as a wiki page on all the different ways to make the code compile more efficiently and shouldn't be up to the irrlicht developers to maintain.
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Roger that.burningwater wrote:i added the Fast FPU project. This is my special workbench area. so please don't touch it.
Please upload candidate patches to the tracker.
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How To Ask Questions The Smart Way
Need help now? IRC to #irrlicht on irc.freenode.net
How To Ask Questions The Smart Way