Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
GameDude
Posts: 498 Joined: Thu May 24, 2007 12:24 am
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by GameDude » Sat Feb 07, 2009 3:24 am
I use OpenGL all the time, although sometimes D39
Ion Dune
Posts: 453 Joined: Mon Nov 12, 2007 8:29 pm
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by Ion Dune » Sat Feb 07, 2009 6:49 am
OpenGL, mostly because for the longest time I didn't have the dx sdk and thus couldn't compile it from the SVN.
Mirror
Posts: 218 Joined: Sat Dec 01, 2007 4:09 pm
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by Mirror » Sat Feb 07, 2009 10:22 am
dx9 user here ( mainly because it was a bit faster with my card ). or should i say user wannabe since i haven't been active for months
wITTus
Posts: 167 Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany
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by wITTus » Sun Feb 15, 2009 8:04 pm
Burnings renderer... because my gfx card is completely br0ken.
So I'm very happy that it is there! Thanks Burnings
Dorth
Posts: 931 Joined: Sat May 26, 2007 11:03 pm
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by Dorth » Sun Feb 15, 2009 11:48 pm
Well, perhaps in light of this poll we could check about stopping the support of DX8 and software (not burning) by 1.6R? Seems appropriate.
bitplane
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by bitplane » Mon Feb 16, 2009 12:44 am
If the Xbox is the only reason why we're keeping DX8 support, the official XDK uses Visual Studio 6 which we've dropped anyway.
If we keep Xbox development but drop the official XDK (afaik none of us have a license anyway) the OpenXDK uses SDL and doesn't have hardware acceleration, so that's not really a good reason to keep DX8 support either.
imo the only reason to keep DX8 is if we have devs who enjoy supporting it!
No comment on software 1 for now. It would be really cool if we could swap it for BlindSide's software raytracer though
tewe76
Posts: 42 Joined: Wed Jan 21, 2009 10:56 am
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by tewe76 » Mon Feb 16, 2009 10:47 am
imo the only reason to keep DX8 is if we have devs who enjoy supporting it!
Hum, like i said, i'd really like DX8 still supported, as many old machines use it.
Dorth
Posts: 931 Joined: Sat May 26, 2007 11:03 pm
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by Dorth » Mon Feb 16, 2009 1:13 pm
There is no point making new development on it. You can still use the 1.5 branch. It's as good as you'll get or mostly, anyway.
hybrid
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by hybrid » Mon Feb 16, 2009 1:58 pm
There's no point to drop it. As long as nothing really breaks the driver, we can keep it (with more or less features supported). And we will.
hayate
Posts: 43 Joined: Mon Feb 16, 2009 9:38 pm
Location: Brescia, Italy
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by hayate » Mon Feb 16, 2009 9:45 pm
I use both OpenGl and DX9 (and rarely the burning renderer)
Sorry for my awful english ^_^'
tewe76
Posts: 42 Joined: Wed Jan 21, 2009 10:56 am
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by tewe76 » Tue Feb 17, 2009 6:25 am
There's no point to drop it. As long as nothing really breaks the driver, we can keep it (with more or less features supported). And we will.
That's ok.
wITTus
Posts: 167 Joined: Tue Jun 24, 2008 7:41 pm
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by wITTus » Tue Feb 17, 2009 11:48 am
bitplane wrote: No comment on software 1 for now. It would be really cool if we could swap it for BlindSide's software raytracer though
Indeed. I for one, would love to see raytraced Irrlicht scenes! Software 1 is redundant IMO.
Edit: Nobody speaks about the poor NULL device
hybrid
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by hybrid » Tue Feb 17, 2009 12:35 pm
Well, Null driver has pretty good FPS
Dorth
Posts: 931 Joined: Sat May 26, 2007 11:03 pm
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by Dorth » Tue Feb 17, 2009 2:38 pm
Null is essential and is used for a whole different purpose than all others. It is pointless to bring it in this debate as it's about the only one that will likely always be there. (Though a scattering of it's functionality to other sections making it useless and permitting easier switching amongst the others and such would be nice ^^ )
Pyritie
Posts: 120 Joined: Fri Jan 16, 2009 12:59 pm
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by Pyritie » Tue Feb 17, 2009 3:00 pm
open gl here