REALTIME GLOBAL ILLUMINATION!! DUM DUM DUM



The hair is animated in realtime. The locks are defined as cloth and the head is defined as a sphere or trimesh. Some random variable force is applied (wind). I assume PhysX does the rest. Looks nice, but it`s not very cheap solution though. Of course it depends on the target configuration.cloves_rodrigues wrote:Uow, how do you make this???? very very very good!
the charactere is animate in real time?