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Posted: Tue Dec 21, 2010 2:36 pm
by Kalango
Would be cool if the model had some stuff representing features in irrlicht. Like animated textures, per pixel lighting, halos and billboards, skeletal animation, particles, transparency, maybe shaders....
Oh and a robot fairy culd look cool, at least that one posted in another thread looked...

Posted: Tue Dec 21, 2010 3:18 pm
by ent1ty
Kalango wrote:Would be cool if the model had some stuff representing features in irrlicht. Like animated textures, per pixel lighting, halos and billboards, skeletal animation, particles, transparency, maybe shaders....
Now you are mixing model and rendering techniques :wink:

Posted: Tue Dec 21, 2010 7:43 pm
by Kalango
yes i know.
I mean, not that the model will have all that stuff, but at least some cool looking texture animated wings like the one of that fat guy in Naruto when he eats those pills...
But AT LEAST some good skeletal animation huh ;)

Posted: Sat Jan 08, 2011 12:34 am
by randomMesh
Something like this
Image
The 8 inch remains complete with wings, skin, teeth and flowing red hair have been examined by archaeologists and forensic experts who can confirm that the body is genuine. X-rays of the fairy reveal an anatomically identical skeleton to that of a child. The bones, however, are hollow like those of a bird making them particularly light. The puzzling presence of a navel even suggests that the beings reproduce the same as humans despite the absence of reproductive organs.

Posted: Sat Jan 08, 2011 8:18 am
by lpersona
fairies are overused.
why not invent some neutrois-cyborg instead?

or some more abstract-looking character?
can also be feminine, though.

Posted: Tue Jan 11, 2011 2:36 pm
by Anthony
Have voted for a fairy because you have good fairies and bad fairies. And as an irrlicht is a kind of a fairy it make sence.

Dwarfs are mainly nasty little creatures having fun all by them selves. Thus loosing objectivity toward users.

Posted: Tue Jan 11, 2011 3:57 pm
by CuteAlien
lpersona wrote:fairies are overused.
why not invent some neutrois-cyborg instead?
Or a cyborg-fairy! (or a robot - those are easier to animate...)

Posted: Tue Jan 11, 2011 4:05 pm
by fmx
I think voting here is pointless now, we need to start a new "Submit your Art and Renders for the Irrlicht Mascot" compo thread or something.

Posted: Tue Jan 11, 2011 9:58 pm
by Anthony
(ro)bots :x are like dwarfs, having fun all by themselves but dwarfs have, unlike bots, feelings. So I would go for a dwarf then.

Just my humble opinion.
I am a giant. At least for the dwarf and fairy 8)

Posted: Wed Jan 12, 2011 6:24 am
by serengeor
Then maybe Half a fairy/dwarf, half a robot ?

Posted: Wed Jan 12, 2011 9:02 am
by CuteAlien
fmx wrote:I think voting here is pointless now, we need to start a new "Submit your Art and Renders for the Irrlicht Mascot" compo thread or something.
Yes, I also think so - having someone who can actually draw mascots is most important. I tried a few times myself, but gave up as the result usually looked like some unhappy lemon or similar :-)

Posted: Thu Jan 13, 2011 1:14 pm
by Anthony
Think that someone who's best at modeling should model the mascot people have voted for and then use that the mascot to create the icon, picture, background-watermark or whatever.

The model/mascot should be low pologon so it can be used within a scene. That would mean the mascot itself should be a low-poly model to have consistency and leaving the opertunity for people to fantasise thus create cool looking wallpapers.

Image
A low-poly-model also makes it consistend i.e., if you make the mascot hang over the 'irr' on the logo it would be the exact the same as the model in the tutorial 1.HelloWorld. Not using different kinds of techniques. i.e. some 2D cartoons have been made into 3D cartoons and IMHO they lost their unique emotions turning them into new/other characters.