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Posted: Tue May 17, 2011 10:53 am
by Kalango
Pretty good DOF, awesome quality!

Posted: Fri May 20, 2011 12:52 pm
by ent1ty
irrRenderer

Image


What you can see:
Deferred rendering
Normal mapping
Antialiasing
Bloom(it's very subtle, I like it that way)

Oh, and to do the lighting calculations instead of quadratic or linear attenuation, I use logarithmic attenuation. It's something I came up with while sitting in school :)

Posted: Fri May 20, 2011 1:11 pm
by Radikalizm
ent1ty wrote:iOh, and to do the lighting calculations instead of quadratic or linear attenuation, I use logarithmic attenuation. It's something I came up with while sitting in school :)
Talking about lighting calculations, when looking over shaders found in examples and tutorials online I see a lot of people doing their lighting in gamma-space instead of linear space, which actually gives a skewed result (since you're working with a curve)
eg. Say you would multiply your scene output by (0.5, 0.5, 0.5, 1.0) (RGBA), in linear space this would result in your final output color actually being half as bright as the color before doing the calculation, while you wouldn't even get close to this in gamma space
I made the switch from gamma space to linear space in my lighting calculations a while back, and it takes a while to get used to, but it feels more natural to do calculations this way


And about your screenshot:

Looks nice, although I think only normal mapping is not enough for those walls, would be better with some parallax mapping
Everything else looks great though ;)

Posted: Fri May 20, 2011 1:51 pm
by ent1ty
Yes, I am working on parallax mapping right now. :wink:

About your gamma space - I don't quite understand. Could you make it clearer(or post some link)?

Posted: Fri May 20, 2011 4:05 pm
by hendu
edit: please remove, posted right after the move.

Posted: Fri May 20, 2011 4:06 pm
by hybrid

Posted: Sat May 21, 2011 10:23 pm
by Strong99
Vote now for the best screenshot of May 2011!
The poll will be active until June the 5th

Posted: Fri Jun 03, 2011 11:31 am
by LizardGamer
Zester -The Hunter-, Lonesome Ducky - Depth Shader, and ent1ty - irrRenderer.

But really I would give it to Zester!

Zester my eyes exploded when I saw that! :shock:

Posted: Tue Jun 07, 2011 4:06 pm
by Strong99
And this months winner is Zester with its screenshot -The Hunter-. Congratulations!

Posted: Tue Jun 07, 2011 4:11 pm
by serengeor
strong99 wrote:And this weeks winner is Zester with its screenshot -The Hunter-. Congratulations!
You mean Month or is this now a weekly competition?

Posted: Tue Jun 07, 2011 4:25 pm
by Strong99
I don't know :shock: possibly...





But, I changed it anyway. Thanks ;)
Someone college walked by and talked about weeks instead and since I was already late for the competition and in a hurry that went wrong :P