Screenshot of the Month July 2011 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Screenshot of the month July

Poll ended at Thu Aug 04, 2011 8:32 am

Devsh - My level editor
2
4%
Wing64 - MiddleEast2, ARSA Framework
8
17%
Borges - Sp123 laby
3
7%
Sio2 - Irrlicht DX11 - Quake3 BSP scene node
8
17%
Mel - Character
2
4%
Omaremad - Light Manager-rainy day
7
15%
Eigen - Front Warrior
3
7%
Stefbuet - Refraction/reflexion shader
5
11%
Xaryl - Dance Floor
8
17%
 
Total votes: 46

omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

Light Manager-rainy day
Image

An extension on example 20 for managing lights and shaders for an infinite number of lights per object
Last edited by omaremad on Thu Jun 30, 2011 12:24 pm, edited 1 time in total.
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month July 2011 [Submit now!]

Post by Mel »

So many good screens this month!... I will try to compete with my own...

Messing with terrain meshes. The terrain has 32768 triangles, and it is very large (80000x80000 engine units/ 800 meters)

Image
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
borges
Competition winner
Posts: 25
Joined: Wed Feb 10, 2010 10:47 am

Re: Screenshot of the Month July 2011 [Submit now!]

Post by borges »

Mel, you have my vote...
MSN: victorborges at live dot com
www.vhborges.com
lpersona
Posts: 58
Joined: Fri Jul 18, 2008 8:03 am
Location: low
Contact:

Re: Screenshot of the Month July 2011 [Submit now!]

Post by lpersona »

i like how the background fades into white
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Re: Screenshot of the Month July 2011 [Submit now!]

Post by 3DModelerMan »

I really like yours Mel. Do you have an animation system and character movement system in place for that game?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: Screenshot of the Month July 2011 [Submit now!]

Post by Virion »

I didn't visit the forum for few months and today when i open up the forum. fuuuuuu so many nice screenshots! great job guys!
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Re: Screenshot of the Month July 2011 [Submit now!]

Post by devsh »

These are so good I'm not even submitting mine until I get SSAO+SSGI+steep parallax+shadowmapping done
christianclavet
Posts: 1638
Joined: Mon Apr 30, 2007 3:24 am
Location: Montreal, CANADA
Contact:

Re: Screenshot of the Month July 2011 [Submit now!]

Post by christianclavet »

Mel, the specular highlights on the ground make the ground fell organic! Wow! The terrain is rendered from a single tile?
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month July 2011 [Submit now!]

Post by Mel »

Yes, the terrain is a single mesh, it is an octree to enable any speed up, and it is passed to newton as a mesh (not a heightfield) The character walks on the surface. And yes, the character is animated, it has a simple animation, but it is animated using a skin shader. It has 4 weights per vertex, with 25 bones or so, shadowmapping and normals.

The next step is to add more characters, enemies, monsters, NPC's..., i hope i can achieve at least a solid framerate of 60 fps and that the whole thing can run smooth with at least 10 characters like that (15000 triangles, if the models had less triangles, the performance would posibly increase.) on screen. That screen with vsync disabled runs at 120/100 fps with a GeForce 425M, so i am not sure if that is a good or a bad performance. The good thing is that with a GeForce 8600, the performance is similar, so who knows? :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
fmx

Re: Screenshot of the Month July 2011 [Submit now!]

Post by fmx »

Nice shot Mel
you should add in some vegetation like trees or grass before you worry about framerates, an empty terrain feels boring
Eigen
Competition winner
Posts: 375
Joined: Fri Jan 27, 2006 2:01 pm
Location: Estonia
Contact:

Re: Screenshot of the Month July 2011 [Submit now!]

Post by Eigen »

I'll post something more natureish. The rock model is so badly UV-mapped, but oh well.

Image

Front Warrior

I think I like omaremad's screenshot best so far.
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Re: Screenshot of the Month July 2011 [Submit now!]

Post by stefbuet »

New refraction/reflexion shader:

The effect is working with the whole scene lighted!
Other : deferred lighting, bloom, antialiasing (edge detection, not on the ball for now)
My dual paraboiloid shadow maps are not precise enought for big maps :evil: so I desactivated it but I'll be back with some other adaptive methods!!

Image
CuteAlien wrote:coders are well-known creatures of the night
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Re: Screenshot of the Month July 2011 [Submit now!]

Post by omaremad »

Image

Updated with chromatic aber +vigenette
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
Radikalizm
Posts: 1215
Joined: Tue Jan 09, 2007 7:03 pm
Location: Leuven, Belgium

Re: Screenshot of the Month July 2011 [Submit now!]

Post by Radikalizm »

omaremad wrote:Updated with chromatic aber +vigenette
Isn't chromatic aberration something you'd usually want to avoid? If you look at it from a photography or cinematography standpoint you'd want to get rid of chromatic aberration as much as possible

Some people may like it because it creates the illusion of watching the scene through something like a security camera (which of course could be useful in many aspects), but it kind of ruins the quality of the scene for me
Xaryl
Posts: 90
Joined: Sat Apr 30, 2011 11:54 pm

Re: Screenshot of the Month July 2011 [Submit now!]

Post by Xaryl »

"Dance Floor" - because dance floor lights are pretty~

Image


---

Oops, I guess I don't know how to model a dance floor, and got a little carried away :P
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