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Posted: Sat Mar 26, 2005 4:00 am
by Guest
eXodus wrote: I was expecting such a framerate too. This is what I get with commercial products with high geometry details and advanced shaders...
I suppose this is the only game that is having this issue?

might try FRAPS if you are running a windows machine to double check the framerate. It could I suppose be an issue with your drivers and Game Maker that was used to create this game. Will be upgrading my Geforce 3 to something newer in the coming week. Will post my new scores just to checkout if the driver is the culprit.

Posted: Sat Mar 26, 2005 5:58 am
by Guest
I tested it, it works good. :D I got about 200-230 FPS, that's good

Some comments:
-The pathfinding is not perfect but it do a good job :) Very fun.
-The AI of the ennemies is good, they succeed to get around my tanks.
-IT'S MADE WITH GAMEMAKER!?? :shock:
You really got Irrlicht to work with GM?!? How?

Posted: Sat Mar 26, 2005 10:54 am
by Armen138
whats gamemaker anyway

Posted: Sat Mar 26, 2005 6:53 pm
by cmoibenlepro

Posted: Sun Mar 27, 2005 11:12 pm
by Guest
i booted in windows just to have a look at this(yes, i have windows on some forgotten partition just in case), and i must say it looks good! altho i wonder
why you would use a tool like gamemaker, since the benefit of gamemaker would be that you dont have to code anything... i wonder how much of that benefit is left when programming a less popular genre game in 3d....
well i guess you have good reasons, keep up the good work!

framerate is 140/160 btw... because of the crappy laptop graphics

Posted: Sun Mar 27, 2005 11:14 pm
by Armen138
bah i dont log in automatically on windows... that last post was me

Posted: Mon Mar 28, 2005 5:02 pm
by MACARRAUM
Game Maker use GML (Game Maker Linguage), very similar a C++ sintax or php. Full power for 2D games, now in its current version 6, it won the support for the 3D. It would be impossible to do this game without codes, I preferred to do in Game Maker because of it AI her and pathfind for the enemies. (like +-600 lines of code for this demo).

Edit:

I´m used my dll version of Irrlicht to Game Maker, Xception dll´s its very simple and slow. My dll it´s very fast, more functions. That that if you will use to dll of Xception for the Game Maker, with certainty you had not gotten to do something of the level of this demo.

Posted: Tue Mar 29, 2005 9:54 am
by neotoma
MACARRAUM wrote: I´m used my dll version of Irrlicht to Game Maker, Xception dll´s its very simple and slow. My dll it´s very fast, more functions. That that if you will use to dll of Xception for the Game Maker, with certainty you had not gotten to do something of the level of this demo.
Would you give your DLL for Gamemaker to the Community ?
(I would start to use Gamemaker - and have irrlicht there would be great !)

Mike

Posted: Tue Mar 29, 2005 3:55 pm
by Wolf Dreamer
http://forums.gamemaker.nl/index.php?sh ... 0&p=764550 list a link to the latest .dll. No examples come with it though.

The link is http://www.thunderstorm.com.br/download ... icht08.zip

I believe many of us are very enthusiastic about this. It will finally give us the power of Irrlicht and the ease of Game Maker.

I worked a lot with Xception's, but most Irrlicht functions weren't added, and compensating for various things takes a lot of effort, and new problems keep emerging. It doesn't run nearly as fast as MACARRAUM.

--
Anyway, there is a previous released an example like this one back in January but it didn't use Irrlicht. It had what you see in this RTS example, only the tanks were just 2d. If you are interested in seeing how the AI and all worked, its worth checking out. Here is the link to the topic he made about it over at the official Game Maker board. You can find the link to the file there. http://forums.gamemaker.nl/index.php?sh ... =95432&hl=

At the top of the forum there is a link to the main Game Maker site if you haven't downloaded it yet.

Posted: Fri Apr 01, 2005 7:10 pm
by MACARRAUM
Yeahhhh
It´s Finshed

Download Irrlicht 0.9 to Game Maker: Irrlicht 0.9 GM

Screen Pixe per Pixel Light in GM:
Image

More information like official post: http://forums.gamemaker.nl/index.php?showtopic=114399 :lol:

Posted: Sun Apr 03, 2005 2:49 am
by Guest
why would you learn how to use Irrlicht only to go trash it up using game maker...

not that I have anything against game maker I just can't think of a single advantage to doing such a thing.

I suppose I could be underestimating the potential of such a collaboration but then again maybe alot of you underestimate what Irrlicht and hard coding is capable of.. especially along the lines of performance and requirements.

Posted: Sun Apr 03, 2005 2:52 am
by Guest
Game Maker is a hobbiest's tool..

No professional game designer would do anything less then build there own toolset.

Custom Designed toolsets are where magic is made.

Posted: Sun Apr 03, 2005 1:14 pm
by Wolf Dreamer
Anonymous wrote:Game Maker is a hobbiest's tool..

No professional game designer would do anything less then build there own toolset.

Custom Designed toolsets are where magic is made.
I thought many sucessfully professional game designers liscensed engines from others, since being a good designer and a good programmer are two unrelated things.

Anything that makes Irrlicht easier for people to use, is a good thing.

Posted: Sun Apr 03, 2005 1:54 pm
by Fraza
Me thinks this game was written in game builder 6.0 or something. It has the exact same load screen. perhaps someone can tell me why? I mean... it has all the dlls, I'm confused.

Posted: Sun Apr 03, 2005 3:16 pm
by MACARRAUM
Yes, RTS Demo made in Game Maker 5.0 (free), but my port Irrlicht 0.9 for Game Maker it was done in the Game Maker 6 (pay to use the advanced functions). But it can be used without problems in the free version 5.