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Posted: Wed Jul 27, 2005 3:02 pm
by omaremad
night vision complted yay but not release until small bugs are squished 8)

Image

the small bill board is the night vision (buggy due to inverted image
)
and in the process i came up with a cool radioactive pulsating glow

Image

thanx for ideas post more

Posted: Thu Jul 28, 2005 4:47 am
by SourceCOde
Where is the source code??

Posted: Thu Jul 28, 2005 7:27 pm
by omaremad
im trying to fix the inverted image bug

Posted: Thu Jul 28, 2005 7:27 pm
by omaremad
im trying to fix the inverted image bug

Posted: Fri Jul 29, 2005 5:48 pm
by omaremad
i have nt solved the inverted image bug but im proud to say that this shader when slighty modified makes


fake bump mapping

yes it is true and best of all it is faster than normal irrlicht bump maps and still allow pp lighting

:D

now that means i made 3 shader out of 1


heres the pic


Image

never mind that frame rate in the pic i had a render 2 texture texture at 1000*1000 res on an other cube

any 1 know how 2 invert textures in hlsl

Posted: Fri Jul 29, 2005 8:54 pm
by niko
Too bad I've not upgraded my hardware yet, I'm keen on seeing all this live :)

Posted: Fri Jul 29, 2005 9:09 pm
by omaremad
thak you niko

these shader dont actually need vs and ps ver 2

i only did it like that so they compile they didnt work with version 1

they probably use ver 1.2 or something i dont know which commands go with wich

do you know hoe to invert the mage in hlsl

Posted: Sat Jul 30, 2005 9:12 pm
by omaremad

Posted: Sat Jul 30, 2005 9:21 pm
by dawasw
Omaremad this shaders rocks! :D Especially night vision is awesome! I think it might be very useful for lot of fpp games (i think i will use it), but for example such shaders could be great if someone will make Predator game :D he could use such effects for diffrent visions lol ^^

Great work !

Posted: Sat Jul 30, 2005 9:26 pm
by omaremad
thanks
any more ideas (no heat vision)

Posted: Sat Jul 30, 2005 10:08 pm
by Priest
Good work Omaremad, keep it up ! :)

BTW In order to fix the inverted image bug, put this in the beginning of the main pixel output function :

Code: Select all

TexCoord.xy*=-1;

Posted: Sun Jul 31, 2005 12:15 am
by omaremad
oh man no im really stupid

thanks 4 the tip :D

Posted: Sun Jul 31, 2005 12:31 am
by omaremad
wow i just found another use of the shader

steroscopic 3d

ill do it now and realase a pic

Posted: Sun Jul 31, 2005 5:30 pm
by omaremad
the stero scopic 3d will be cancled until i make some home made 3d glasses(ill use my own glasses and try to find some red and blue semitranparent paper or plastic)

so please suggest more shader ideas :D

Posted: Tue Aug 02, 2005 9:36 am
by Guest
I don't suppose a forcefield like effect could be done with shaders in one pass?