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Re: Post your Irrlicht gameplay video here
Posted: Fri Aug 26, 2011 7:18 am
by WaxyChicken
currently in
Pre-Alpha stage
programing in VB.NET VS2010 and IrrLicht 1.7.x with irrLicht Lime wrapper
http://www.youtube.com/watch?v=Qf_01FdNyuo
Re: Post your Irrlicht gameplay video here
Posted: Thu Sep 01, 2011 10:24 pm
by stefbuet
Thanks Sudi
Here is just a lvl gameplay (1:20) :
http://www.youtube.com/watch?v=rfTAj1HHSTY
I added some normal maps to blocks.
Re: Post your Irrlicht gameplay video here
Posted: Fri Sep 02, 2011 8:49 am
by teto
that's sweet. Effects on the ball are technically interesting but maybe "too much" in my opinion
Re: Post your Irrlicht gameplay video here
Posted: Fri Sep 02, 2011 10:34 am
by serengeor
teto wrote:
that's sweet. Effects on the ball are technically interesting but maybe "too much" in my opinion
Too much effects everywhere for me, but other than that it looks like a good game
Re: Post your Irrlicht gameplay video here
Posted: Fri Sep 02, 2011 5:23 pm
by stefbuet
Yeah in fact this is my first 3D game ever. (I made some 2D Flash games previously).
At the begining I just wanted to train myself with some kind of easy game like a marble to be able to work on a 3D space shooter from a 2D version I made a while ago in Flash but then I added so much things to it like map loading from files, then I wrote a better GUI, a full user friendly map editor, then I wanted a better lighting so I looked for shaders and I made my graphic lib which can do deferred render with transparent things, AA and post process... Then I switched from GCC to MSVC.... and so many things (too many?)
It tooks me 3 years and I guess I'll spend a last year to have a very polished game. For now I'm optimising it, it's really too slow and I'm trying to make it work on every machine also.
My biggest mistake was to don't use tender specifications.
Re: Post your Irrlicht gameplay video here
Posted: Sun Sep 04, 2011 10:34 pm
by christianclavet
Ok. Nothing that exiting here to present. But, I worked on a new viewport manager class implementation and it's almost complete (the class). I'm very happy the way it work and I wanted to show how it worked.
This is a "new" prototype of my FK Editor, I'm working on. I won't be released for a while. At the moment, only the viewport is working, so it's no use for anybody. I will perhap release the source when I will complete the viewport class, but the application is really very, very far to reach a "fully operational" state.
Here is the video, since the menus are somewhat small, if you can view it in 720p, you'll see it better.
http://www.youtube.com/watch?v=uUvNyXqI6EY
Re: Post your Irrlicht gameplay video here
Posted: Sun Oct 16, 2011 8:31 am
by Escen
Hallo guys,
Got some progress again with my OverHeat project, still working on my shadow system... a lot of things to do, but here is a small preview for now.
http://www.youtube.com/watch?v=dgUw1ukE-UU
Re: Post your Irrlicht gameplay video here
Posted: Sun Oct 16, 2011 7:00 pm
by CuteAlien
Nice physics Escen! I bet you spend a long time with stones just flying around wildly before you got that ;-)
Re: Post your Irrlicht gameplay video here
Posted: Sun Oct 16, 2011 8:24 pm
by Escen
I bet you spend a long time with stones just flying around wildly before you got that
Well spend the most time adjusting the car physics on high speed, It's getting close to acceptable. Only I wonder if I will finish it as a race game, like my first version:
http://www.youtube.com/watch?v=3N7JbDEQtJs&NR=1, or an 4x4-terrain game. We can make a poll for it.
Re: Post your Irrlicht gameplay video here
Posted: Sat Nov 05, 2011 4:40 pm
by ACE247
Combo of both! 4X4 offroad racing game. And then you call it Dakar: Overheat !!
Re: Post your Irrlicht gameplay video here
Posted: Sun Nov 06, 2011 3:37 pm
by Escen
You are right ACE247, here is my try-out racing mode:
http://www.youtube.com/watch?v=6qed2rv40Mo
Re: Post your Irrlicht gameplay video here
Posted: Sun Nov 06, 2011 4:50 pm
by ACE247
You need to make some really bumpy terrain that rattles the bones if its meant to be offroad. And then add a First person in car camera so you can see your head knocking against the car frame!!
Also add a lot of unexpected rocks and ditches aswell as rivers into the game so it can have some REALLY rough driving!
If you need some reference material, just look at some Dakar rally clips, or I might even go out for fun this weekend with a cam and drive across the desert landscape. (Live in Namibia, so I know what _OFFROAD_ means.
)
Re: Post your Irrlicht gameplay video here
Posted: Wed Dec 07, 2011 8:55 pm
by Escen
I can't be the only one with previews, I promise, this is the last one...this year.
Had a funny moment during my early attempts implementing a waterscenenode, it felt really unnatural to drive below water level, the mind is a strange thing.
just wanted to share.
http://www.youtube.com/watch?v=BCubKFV-APA
Re: Post your Irrlicht gameplay video here
Posted: Sun Dec 18, 2011 4:42 pm
by Mel
http://www.youtube.com/watch?v=68LGMu_DY90
This is the current state of things.... The FPS camera of Irrlicht could be a bit smoother in motion....And the framerate is lowered because of FRAPS's framerate lock to 30 fps. Eveyrthing is set to its maximum value, but the antialiasing, which is disabled.
Re: Post your Irrlicht gameplay video here
Posted: Sun Dec 18, 2011 8:58 pm
by Radikalizm
Wow Mel, that looks really nice and polished
keep it up!