Posted: Mon Nov 13, 2006 9:56 pm
Hi Guys,
Any pointers on using terrain instead of maps ??
From what I read, a terrain is something I add using code rather than a map or level I load.
I am using the irrWizard 1.1 (Core) framework.
I have used Armens very good terrain generator, and used that in the irrlicht terrain example, and works very well.
I have also added a very nice Sky Dome instead of a Sky Box.
(I'll post code for SkyDome if anyone wants it)
My basic game will be a (rpg / arcade style) character running round collecting basic object (say coins) for points, and shooting the odd enemy.
Hopefully to include some bush-like maze, to guide the player round the terrain.
So really what I need guidence on is loading a different (hopefully pre-formatted not random) terrain to my world for each game level.
Then I will place given objects / enemies at certain points on the terrain.
And finally any hints on what I do with the edges or borders of the terrain, so I just dont fall off the edge of the world.
Many Thanks Guys
Any pointers on using terrain instead of maps ??
From what I read, a terrain is something I add using code rather than a map or level I load.
I am using the irrWizard 1.1 (Core) framework.
I have used Armens very good terrain generator, and used that in the irrlicht terrain example, and works very well.
I have also added a very nice Sky Dome instead of a Sky Box.
(I'll post code for SkyDome if anyone wants it)
My basic game will be a (rpg / arcade style) character running round collecting basic object (say coins) for points, and shooting the odd enemy.
Hopefully to include some bush-like maze, to guide the player round the terrain.
So really what I need guidence on is loading a different (hopefully pre-formatted not random) terrain to my world for each game level.
Then I will place given objects / enemies at certain points on the terrain.
And finally any hints on what I do with the edges or borders of the terrain, so I just dont fall off the edge of the world.
Many Thanks Guys