Made a B3D Loader

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Luke
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Post by Luke »

There’s a little demo with the patch on page 6 of this topic, the patch is based on the SVN of Irrlicht but its pretty old now, I need to make up a new one. And yeah you need to recompile Irrlicht to use it.
hellbound
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Post by hellbound »

great job luke... i have been searching for something like this for quite a while now... me now happy...

btw... any documentation for the patch available?

Question:

presumably i can use dynamic lights instead of lightmaps, right?

Question 2:

is there a version of the patch for irrlicht 1.2?
Luke
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Post by Luke »

presumably i can use dynamic lights instead of lightmaps, right?
Yeah its automatic, if the mesh has a lightmap it uses the lightmap else dynamic light
is there a version of the patch for irrlicht 1.2?
First what patch are you referring to? The loader is included with Irrlicht. Are you talking about the joint control patch?
hellbound
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Post by hellbound »

yes... i would really like to have the possibility to easily attach models to other nodes ;)

i want it full featured
Luke
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Post by Luke »

Well attaching models to joints is already ‘full featured’ try:

Node->getB3DJointNode(const c8 * jointName );


The joint control patch is for moving these joints in your code.
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