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Posted: Tue Nov 06, 2007 12:44 pm
by smartwhiz
--------

Posted: Tue Nov 06, 2007 1:45 pm
by roguelike
Check your project properties under Linker (additional dependancies) that the path to the libs, (or whatever your linking to) has no white spaces.

If necessary copy them into the 'lib' folder of your project and then link as follows

lib/mylib.lib

etc, etc

If that dosnt work, then try re-deploying your project, giving it a name that doesnt have white spaces, and also deploying it to a folder that dosnt have white spaces. I think the

Code: Select all

LINK : fatal error LNK1104: cannot open file 'C:\Documents.obj' 
is comming from the first bit of C:\Documents and Settings.

In summary, I think your problem is white spaces
________
YAMAHA SW396 SPECIFICATIONS

Posted: Mon Nov 19, 2007 4:29 pm
by smartwhiz
Thanks dude... had to direct the linker to ..\lib\___ .lib and it worked!

Posted: Mon Dec 03, 2007 12:52 pm
by cyberpunkpor
Hi. is there any chance to convert this to be compatible to 1.4? thanks

Posted: Sun Jan 13, 2008 9:20 pm
by idlewire
How's that linux version coming along? ;)

Posted: Wed Jan 16, 2008 10:22 pm
by Midnight

Posted: Wed Jan 16, 2008 10:46 pm
by MasterGod
idlewire wrote:How's that linux version coming along? ;)
I don't think it's coming at all..

Posted: Thu Feb 14, 2008 8:19 pm
by hammeraxe
ummm...is this supposed to work with irrlicht 1.4??
it compiles but i cant get any further than the intro screen....;(

Posted: Thu Feb 14, 2008 8:54 pm
by MasterGod
You can check my project if you want..

Posted: Fri Feb 15, 2008 8:50 am
by JP
hammeraxe wrote:ummm...is this supposed to work with irrlicht 1.4??
it compiles but i cant get any further than the intro screen....;(
Probably not as it hasn't been updated for a long time.

If you look at the irrWizard main page you'll notice that the checklist says you need irrlicht 1.2 so i suggest trying it with that version of irrlicht.

Posted: Sat May 17, 2008 2:08 pm
by bapi
I m using IrrWizard with Irrlicht 1.2. I tried to compile (FPS setup) and got this following error.
------ Build started: Project: myProject2, Configuration: Debug Win32 ------
Compiling...
Game.cpp
GameFXManager.cpp
f:\games\myproject2\source\core\gamefxmanager.cpp(121) : warning C4244: 'argument' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
f:\games\myproject2\source\core\gamefxmanager.cpp(121) : warning C4244: 'argument' : conversion from 'irr::u32' to 'irr::f32', possible loss of data
f:\games\myproject2\source\core\gamefxmanager.cpp(209) : warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'sprintf'
GameItem.cpp
GameItemManager.cpp
f:\games\myproject2\source\ai\gamepather.h(311) : warning C4311: 'type cast' : pointer truncation from 'void *' to 'unsigned int'
f:\games\myproject2\source\core\gameitemmanager.cpp(89) : warning C4018: '<' : signed/unsigned mismatch
GamePlayer.cpp
GameEnemyOwnedStates.cpp
f:\games\myproject2\source\ai\gamepather.h(311) : warning C4311: 'type cast' : pointer truncation from 'void *' to 'unsigned int'
GameWeapon.cpp
ConfigManager.cpp
main.cpp
Generating Code...
Compiling manifest to resources...
Linking...
LINK : fatal error LNK1104: cannot open file 'c:\irrlicht\irrlicht-1.2\lib\Win32-VisualStudio\irrlicht.lib'
Build log was saved at "file://f:\GAMES\myProject2\Debug\BuildLog.htm"
myProject2 - 1 error(s), 6 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Pls. help to fix this problem.

thanks in advance :)

ok for 1.4

Posted: Tue May 20, 2008 5:16 am
by vinjn
hammeraxe wrote:ummm...is this supposed to work with irrlicht 1.4??
it compiles but i cant get any further than the intro screen....;(
i modified the code a little, and it runs with irrlicht 1.4

Posted: Thu Jun 12, 2008 5:00 pm
by pera
Is this irrWizard dead? It has nice wikki page and it looks real neat for beginners.

It runs in OpenGL by deafault, and when I change to DirectX it crashes on create device... "unhandled exception problem".

Posted: Thu Jun 12, 2008 5:19 pm
by Dorth
It is extremely outdated and even when it was not, it didn't create a good framework. I'd advise you to devise your own framework based on good research and other projects, but if not, at least check something newer like mastergod's game framework...

Posted: Fri Jun 13, 2008 9:16 am
by pera
I must say that for people who are beginners Id always recommend irrWizard, because it has amazing ease of leading you into framework trough tutorial examples. It might be simple framework, but for simple games I find it more then well structured, and can be easily changed/expanded - right because you get to understand it so well in half an hour.