I'm thinking that if I can get my hands on that code, I'll merge it with the MD3 loader which will facilitate support for MD3 Map Models. I'll also consider Dynamic Lighting (Make a new Irrlicht dlight entity so you can add true dynamic lights using Radiant/Quark/Whatever) and of course I'll also do support for other entities too. Most likely I can build the entity loader code into the engine BUT the other stuff (ie. lighting) will be application specific to allow for flexibility
2.8GHz P4 with HT - 512MB DDR - ATI Radeon 9600XT 256MB - Windows XP - VC++ 6 and VC++ 2003
Well, I've just received plummi's BSPReader.
I've not tryed this reader, but I've promised to upload files, after receiving via e-mail .
Here is a link:
Umm Do you know what tool I could use to edit map-20kdm2.pk3 and export the castle to .x or .b3d or something. I renamed and extracted .pk3 but gtkRadient doesnt read it correctly. I would really like to use the castle for testing my character physics etc in a rpg demo but I am using a open terrain and mixing bsp + other could be very difficult.
preferably if I could import to 3dsmax I would be set
For none.
But I'm not the author of this code. Only trying to help if someone needs this feature.
pk3 file is a compressed file and you can open it with winrar for example. But if you want to convert bsp level to .x file can't give some advice.
Have you tried QuArK editor?
Site development -Rock and metal online --- etcaptor.com ------freenetlife.com
Q3BSP is a Windows console application that will convert any valid Quake 3 BSP file into an organized polygon mesh and export the results into a standardized ASCII file format, VRML 1.0. I encourage users of this software to expand this tool to export in other popular ASCII file formats, especially ones which support multiple U/V channels
Only this link found about similar conversion: http://www.flipcode.org/cgi-bin/fcartic ... show=63986
but have not tried yet.
If this converter works fine maybe will be useful for your goal for vmrl importing in 3dmax
Site development -Rock and metal online --- etcaptor.com ------freenetlife.com
thanks ecaptor
I put a Mfc gui interface on the .bsp to vrml converter
It works but I may have to retexture.. still trying some options
If anyone wants it here is the source and executable http://www.tronacom.com/downloads/MfcQ3Bsp2Vrml.rar