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Posted: Wed Oct 22, 2008 4:02 am
by catron
SouthPawBob, it should compile on any g++ like compiler. GX support isnt even started, sorry... BUT IT WILL HAPPEN

Posted: Thu Oct 23, 2008 12:03 pm
by catron
@shagkur: are you getting my emails? I have yet to get a response.

Posted: Wed Jan 14, 2009 2:45 am
by tawi
Hello Catron,
Despite your bravour, it seems you are not working anymore on Wiirlicht.
I would just like to mention gl2gx :
http://wiibrew.org/wiki/Gl2gx
The author has written a wrapper that convert open GL instructions (glBegin,...) into GX Wii instructions (GX_Begin,...).
I have successfully compiled and tested it, and we can see a 3D textured box rotating and lightened by several lights. Here should be a picture.

Image

The user of his wrapper uses GL instructions, "as usual", but the code seems to translate everything to the GX ones.
I dont know if it could be a long or even middle term viable solution for Wiirlicht but perhaps could it give a restart to the project. I am not at all a graphics coder so I doubt I could help.
Kind regards
tawi

Posted: Mon Feb 01, 2010 3:55 am
by Alonguy
Is this dead? Please, don't be dead! It would be so awesome to have Irrlicht run on my Wii, because I tried to develpo my own engine for Wii, and failed!