Page 3 of 18
Posted: Fri May 21, 2010 7:59 pm
by ent1ty
maybe real time strategy was not the best way to go. More like tower defense - you build your base and hold as long as you can
Posted: Fri May 21, 2010 8:52 pm
by roelor
ent1ty wrote:maybe real time strategy was not the best way to go. More like tower defense - you build your base and hold as long as you can
hmm, I still think that leading a squad/unit would be better for fps+rts themed games,
Posted: Fri May 21, 2010 9:13 pm
by ArakisTheKitsune
What's wrong with Battlezone ? It has good and fun game play IMHO Why not try to make game play like that?
Posted: Fri May 21, 2010 9:26 pm
by DtD
It's great to see everyone's videos.
Here is a little prototype of a more mesh-based rendering for my UI.
Eventually it will lead to fancy effects like wobbly windows and such. Right now the window doesn't expand beyond the default borders of itself due to the way I am rendering it. Right now I'm implementing a much better way of doing it.
Posted: Sat May 22, 2010 10:03 am
by ent1ty
roelor wrote:ent1ty wrote:maybe real time strategy was not the best way to go. More like tower defense - you build your base and hold as long as you can
hmm, I still think that leading a squad/unit would be better for fps+rts themed games,
well then make your own game. This is my game.
Posted: Sat May 22, 2010 7:20 pm
by Lonesome Ducky
ent1ty wrote:roelor wrote:ent1ty wrote:maybe real time strategy was not the best way to go. More like tower defense - you build your base and hold as long as you can
hmm, I still think that leading a squad/unit would be better for fps+rts themed games,
well then make your own game. This is my game.
I believe he was only giving constructive criticism.
Posted: Sat May 22, 2010 7:25 pm
by Lil Margin
Lonesome Ducky wrote:ent1ty wrote:roelor wrote: hmm, I still think that leading a squad/unit would be better for fps+rts themed games,
well then make your own game. This is my game.
I believe he was only giving constructive criticism.
LMAO, kids these days

Posted: Sat May 22, 2010 8:13 pm
by ent1ty
Lonesome Ducky wrote:ent1ty wrote:roelor wrote: hmm, I still think that leading a squad/unit would be better for fps+rts themed games,
well then make your own game. This is my game.
I believe he was only giving constructive criticism.
And I was just makin' fun

Posted: Sat May 22, 2010 8:41 pm
by Lil Margin
Here my litte video
http://www.youtube.com/watch?v=qhaMXD_hQMQ
If anyone has experiance in bullet and knows why the balls collide in a weird way pleas PM me.
Posted: Sat May 22, 2010 8:48 pm
by sudi
just used youtube for the first time....not really a game but something i just made.
Video
Video2
Video3
Posted: Sun May 23, 2010 12:50 am
by DtD
@Lil Margin
It is because the spheres are EXACTLY on top of each other. Basically you are balancing them all on each other. to fix it just offset every other one a little.
~David
Posted: Sun May 23, 2010 5:28 am
by Lil Margin
@DtD
thanks
@Sudi
I like that effect

Posted: Sun May 23, 2010 1:02 pm
by stefbuet
Here is a simulation I've just made in 1 week to illustrate a project I had to do for my engineering school. I'll use this during the oral representation.
It simulate an ion thruster (used by spaceships), and you can enable or not a lot of parameters to see how it's working.
I'm using Irrlicht 1.7 / Irrklang / Newton game dynamics.
red:electrons
green : Xenon atoms
blue : Xenon ions
blue + glow : Accelerated xenon ions
Vidéo:
http://www.youtube.com/watch?v=o7pJJI5NWPM
Posted: Sun May 23, 2010 1:13 pm
by greenya
stefbuet,
wow, looks cool

Posted: Mon May 24, 2010 4:51 am
by BlindSide
Yeah nice work stefbuet, it even has sound effects
