Well, this is pretty much a metter of taste and opinion. As an example, I find scenes with fantasy models often quite distracting, while open terrains or technical drawing are rather appealing to me. This even includes these strictly technical tech demos as ent1ty showed here. Just check my example 23 (IIRC, the SMesh handling one), which is pretty similar from the objects, and looks IMHO pretty nice.serengeor wrote:I understand that as I'm not a good artist myself, but this competition should be about nice scenes instead of just random things, you could have just used some freely available models/scenes and used your deferred renderer there, that would make it a lot better for this competitionent1ty wrote:Well the problem is, i'm not an artist, so i can't create some nice level. And since this is a coder's forum, i though implementing a nice technique would be good enough.serengeor wrote: Well I don't think that something should win just because its using a "complex" technique, normal viewer would just see random lights in the scene.
You should instead create some sort of level that could use it to make it more appealing.
Not trying to flame you, just my opinion.
Whether such an image will have a chance to win is still open of course, but having such an entry is definitely welcome. After all, this entry could even win if no one ever knew about the actual techniques used to render it, just from being nice to look at. Who cares.
