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Posted: Thu Aug 04, 2005 5:28 pm
by omaremad
ok i will do it but can u give me a picture of how u want it to look like

Posted: Fri Aug 05, 2005 4:53 am
by Guest
omaremad wrote:ok i will do it but can u give me a picture of how u want it to look like
I was thinking of a star trek inspired effect, however beggars can't be choosers So I will leave the artistic vision up too you :)

Posted: Fri Aug 05, 2005 4:57 pm
by omaremad
i dont watch englsh tv so can you please give me an image :D

Posted: Fri Aug 05, 2005 5:58 pm
by eXodus
Image

Posted: Fri Aug 05, 2005 6:14 pm
by Guest
Thanks eXodus, for the picture. :D

Posted: Fri Aug 05, 2005 7:02 pm
by omaremad
looks just like a shiny sphere to me just use a sphere model with a tranparent cube map

sorry i misunderstood u

or half a shpere

Posted: Sat Aug 06, 2005 12:48 am
by Guest
That's ok I guess the only other ideas I had would be infrared/X-ray effects.

Posted: Sun Aug 07, 2005 1:47 am
by omaremad
the xray vision would be a dark blue shader compiled with a Emt_transparent_add_color

heat vision would be something like my toon shader but with an rgb gradient
red =hottest etc..

ill get 2 work

Posted: Sun Aug 14, 2005 9:48 am
by Guest
omaremad wrote:the xray vision would be a dark blue shader compiled with a Emt_transparent_add_color

heat vision would be something like my toon shader but with an rgb gradient
red =hottest etc..

ill get 2 work
How's the work coming? :)

Posted: Mon Aug 15, 2005 8:00 am
by ilbuzzo
Hi all guys,
I've created a little shader that creates a basic flashlight (without use of projective textures), it uses pixel shader model 2, but I'm trying to port to model 1.1.
Here you a screenshot applied to my DeleD LEvel Preview:
Image
Anyone interested please contact me, I'm rewriting some things to optimize, it works with Shaders tutorial too using high level shaders.
If you have comment or suggestions please let me know.
Bye all ;)

Posted: Mon Aug 15, 2005 9:06 am
by GanDHI
Wow, it looks very nice!!! yeah, i think irrlicht needs a library of shaders like this, and a tutorial of how create new shaders and how to use some program of creation of shaders in the wiki section

but that depends on that some person with the necessary knowledge decides to write the tutorial and someone decides to start putting shaders in the library.

It is a question of decision

Posted: Mon Aug 15, 2005 11:52 am
by terefang
edited -- moved to faq section

Posted: Mon Aug 15, 2005 6:56 pm
by omaremad
here is how the heat shader looks like i will release it if u think it looks good

but i think otherwise so ill try to get the green clor working

the pixel shader is only 2 lines!!!!

illbuzzo hows the dmf bump map loader :o

nice shaders guys bye

more ideas

xray is canled because it can be done with irrlichtjust use transparency and cahnge material color

here is the heat vision Image

Posted: Mon Aug 15, 2005 7:01 pm
by omaremad
hey illbuzzo compile it in render monkey and right click show assbelmer code!!! that will make it better

Posted: Tue Aug 16, 2005 4:18 am
by Guest
The heat vision looks great to me omaremad, but if you want to do more by all means don't let me stop you :D