Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
oldskoolPunk
Posts: 199 Joined: Wed Nov 29, 2006 4:07 am
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by oldskoolPunk » Sun Feb 15, 2009 9:19 pm
Well that screen is not an rtt, and I can tell the difference with and without the AA. It is definitely working just not very strong you know?
Besides, with rtt people can make thier own AA right?
Anyways after I read this post I did write my own screen rtt. Now to learn what to do with it haha.
Signature? I ain't signin nuthin!
Mel
Competition winner
Posts: 2292 Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain
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by Mel » Mon Feb 16, 2009 1:21 pm
Nice screens there
I love the examples that have appeared in that korean web.
Now that you have your own screen rtt, you can do lots of effects... try an HDR
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Virion
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Posts: 2148 Joined: Mon Dec 18, 2006 5:04 am
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by Virion » Mon Feb 16, 2009 3:01 pm
Mel wrote: Nice screens there
I love the examples that have appeared in that korean web.
it's chinese lol
Mel
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Posts: 2292 Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain
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by Mel » Mon Feb 16, 2009 3:57 pm
Yep. i checked afterwards the kanjis weren't from korea, my bad, but still, an oriental place .
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
skumar
Posts: 201 Joined: Thu Feb 14, 2008 6:24 pm
Location: kerala state india
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by skumar » Wed Feb 18, 2009 1:15 pm
hi,
Here are my set of irrlicht screens. Its frm my demo ...of VR WALKING... releasing soon ....its not complete but its an example of static lightmapping
comments are welcome
skumar
hybrid
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by hybrid » Wed Feb 18, 2009 2:51 pm
Nice shots. The curtains look pretty strongly lit, maybe the outside light is too strong? Also, Anti-Aliasing is missing.
skumar
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by skumar » Wed Feb 18, 2009 3:12 pm
hybrid...these shots are directly from irredit....
I havent loaded it to my app
skumar
FuzzYspo0N
Posts: 914 Joined: Fri Aug 03, 2007 12:43 pm
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by FuzzYspo0N » Thu Feb 19, 2009 7:26 am
Looks great, is the lightmapping done in irredit? looks more toward some 3d apps iv seen... Where did you generate them? They are baked into the diffuse?
Nice shots
skumar
Posts: 201 Joined: Thu Feb 14, 2008 6:24 pm
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by skumar » Thu Feb 19, 2009 10:25 am
3ds max vray ligtmpping....
some objects are complete...diffuse+lighting bake
some are lighting only lighmaps in second layer using EMT_LIGHTMAPS
skumar
zillion42
Posts: 324 Joined: Wed Aug 29, 2007 12:32 am
Location: Hamburg, Germany
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by zillion42 » Thu Feb 19, 2009 1:08 pm
great stuff skumar !!!
try the reflection scnene node when you have time, curious to see how it works in a big scene like yours...
skumar
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by skumar » Thu Feb 19, 2009 2:36 pm
yes zillion42 im going to add reflection....
for the release of demo i will be using mesh based reflection only...
Since this has only one floor...when two floors are there i should implement reflection scenenode....
Im about for a commercialization of my project...this is a part of that....
skumar
FuzzYspo0N
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by FuzzYspo0N » Thu Feb 19, 2009 2:41 pm
nice, good luck with that
Eigen
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by Eigen » Thu Feb 19, 2009 9:26 pm
skumar, I like the look of your project. Very clean textures.
Mel
Competition winner
Posts: 2292 Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain
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by Mel » Thu Feb 19, 2009 11:17 pm
Ack! i knew it,VRay's lightMapping... Great renderings Skumar!
<- Doesn't have very fond memories of VRay...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
skumar
Posts: 201 Joined: Thu Feb 14, 2008 6:24 pm
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by skumar » Fri Feb 20, 2009 10:56 am
thanx...Mel...
Its very difficult to have good lightmapping with vray...esp with arch models....since they are having walls with large surface area...but i have finally reached almost near it
skumar