Shadow Map Demo - New RTS shadow demo!

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beshrkayali
Posts: 85
Joined: Mon Jun 11, 2007 11:22 am
Location: Damascus - Syria
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Post by beshrkayali »

great!
i'll adjust my game to work with your wrapper,
thankk yaouu
JPulham
Posts: 320
Joined: Sat Nov 19, 2005 12:06 pm

Post by JPulham »

BlindSide wrote:Do you use lightmaps with your game? I will need to add lightmap support.. Currently only materials SOLID and DETAIL_MAP recieve shadows.
maybe a 'shadow only' option so that models can receive shadow but still be lightmapped i.e. levels.
This could be done by multiplying a 'shadow pass' by the color pass. white = clear, black = in shadow.
pushpork
jingquan
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Joined: Sun Aug 20, 2006 4:10 am
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Post by jingquan »

How's the wrapper going? I'm thinking to add shadows to my maps and probably will be going to use real time shadows. Does this work OK with large meshes like maps?
BlindSide
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Location: NZ!

Post by BlindSide »

Not realy sure, Ive only been using it for terrain mostly.

For indoor maps I am actually working on a new point light method that doesnt require cubemaps (Which irrlicht doesn't have.)

For the wrapper it was already released look for it somewhere "BlindSide's HLSL Shader Pack" or something.

Cheers
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