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Posted: Sun May 23, 2004 9:51 pm
by keless
Lord_ZealoN wrote:
GOTAGMAC - Go Out There And Get Me A Chicken
:lol: XDDD

I like it
I vote for GOTAGMAC too!

Posted: Tue May 25, 2004 12:50 pm
by Peter Müller
@guest:
Where did you get this beautifull weapon model from?

Posted: Wed May 26, 2004 1:00 am
by afecelis
I still haven't gotten 32bit textures to work, but I'm still trying.

I didn't know your thing was an engine more than a game:
so here r some ideas:

war_engine
batallion 3d
ww_ed
strangED
spectrum editor
spectrum world creator
Architengine
oniric_ed
ed_oniric
inertia 3d


my other 2 cents

perhaps after having dinner my brain cells will work again, he he he e

Posted: Wed May 26, 2004 4:42 am
by c_olin3404
Peter Müller wrote:@guest:
Where did you get this beautifull weapon model from?
I modeled it in Lightwave and textured it, animated, and exported it in MS3D.

It may lok good, but its a huge waste of polygon.

Posted: Wed May 26, 2004 6:40 am
by Tyn
I'd expect the arm on it's own to be around 300-500 poly's for something that close to the screen, does it weigh in more than that?

Posted: Wed May 26, 2004 9:59 pm
by c_olin3404
the whole model is 4800 poly

I probebly wont be using it anymore

Posted: Wed May 26, 2004 9:59 pm
by c_olin3404
the whole model is 4800 poly

I probebly wont be using it anymore

Posted: Wed May 26, 2004 10:15 pm
by Tyn
Jesus, did you model the entire gun barrel and veins in the guys arms? :D

Maybe it is *slightly* wasteful then, lol

Posted: Thu May 27, 2004 5:52 am
by LordNaikon
NO, he has modeled it by adding atom to atom :lol:

Posted: Sat May 29, 2004 4:04 am
by c_olin3404
Yes, LordNaikon is right...


actualy I just segmented it in a lot of places, because I'm using vertex lighting. I went a bit overboard.... But no worrys, I will be creating completly new models soon.

Posted: Sat May 29, 2004 4:07 am
by afecelis
hey c_olin, I was able to figure out most of the questions I had with help from the community. Now I'm developing a level that might turn into a playable demo:

http://www.theshower.nl/cgi-bin/genesis ... s/wip9.jpg

I've been posting my wip all over the forums!!! I'm so excited!

:D

Posted: Sun May 30, 2004 3:43 pm
by c_olin3404
Holy shizzle!

What textures?

How make them?


I added you to my yahoo and msn list... it looks like you can help me with level designing.... and I can help you with programming ;)

Posted: Sun May 30, 2004 3:50 pm
by c_olin3404
Heres some screenshots of version 0.01a

I made the textures with Photoshop, but I cant seem to make them very realistic.....

Image
Image[/img]

Posted: Sun May 30, 2004 6:43 pm
by Unarekin
They look realistic enough to me ;)

Method #1 for hiding inferior modelling/textures: Dark lighting!

:D

Posted: Sun May 30, 2004 7:40 pm
by c_olin3404
you know my methods??!?

lmao