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Posted: Thu Jun 25, 2009 11:14 am
by Virion
you should split up the tasks into 2 categories, one which is much harder and another which is simpler and fun (eg. GUI). when you get bored with the first one you can just stop for a while and do the simpler one, accomplish it and you will not get demotivated so easily.

good luck mate :lol:

Posted: Sun Jun 28, 2009 4:02 pm
by Cloudef
Moved to new place, no internet yet. So I'm using my awesome cheap Mobile Broadband (3€ / month 328kbs >_<) While i get my 8mbits internet. I'll update my blog to wordpress blog and maybe code my own much later. After I've updated my blog, i will show some cool stuff from my project :wink:

Posted: Sun Jun 28, 2009 4:43 pm
by Virion
i'm watching your project! *giving stress* :twisted:

Posted: Wed Jul 01, 2009 1:30 pm
by Cloudef
Got the 8mbits net (God it's fast!) and updated my blog to wordpress which had Reply function on comments so i don't have to code my own. Also start of Monster/Mob functionality :
http://www.youtube.com/watch?v=uo6dQdrG4lM

Monster is just basically a NPC or Player (Bot) it just has different AI Script. The current AI script is simple. It just follows the player with SetPosition command (Hence the laggy movement) I will add AI Behavior system later =)

Posted: Sun Jul 05, 2009 2:51 pm
by Cloudef
Update,
http://headerfile.net/archives/28

Fixed bug on mob code.

Posted: Wed Jul 08, 2009 4:19 pm
by lostanimator
neat work man!!

It's good to see how you are getting out the most out of the system. And good graphics, too.

Posted: Thu Jul 09, 2009 11:46 am
by Cloudef
Thanks, going to get the Pandora console when the mass production starts and port this project to it =)

I will add touch screen functionality to the game so you can play it only with using the stylus or finger if you want.

Posted: Fri Jul 24, 2009 2:36 pm
by Cloudef
Currently implanting some functionality, weapons, items etc.. Gonna do single player game first with this engine.

Posted: Mon Jul 27, 2009 4:18 pm
by Cloudef
I think I'm ready to work on tech demo or proof-of-concept. I first need to make the level editor usable. Any ideas what kind of style should i aim for Level editor? What features are must? and what features makes life easier, but you can life without? Also how should the level editor link with other systems like Scripting, AI, etc?

The demo will use barely good 2d art <_<

Posted: Mon Jul 27, 2009 10:04 pm
by brcolow
Just wanted to quickly jump in and say I really love this project and think you're doing a fantastic job! Keep up the good work sir.

Posted: Tue Jul 28, 2009 4:57 pm
by Yoran
Love this style! Keep it up

Posted: Tue Jul 28, 2009 9:36 pm
by Cloudef
Thanks.

Btw, I've been using stupid workarounds for some scripts. I've been wondering is there way to make "this - calls" withing AngelScript? Like passing pre-made pointer into function to script handle and then return it back? If there is way, I'm gonna change my work arounds. I know lua can do this, but i really prefer AS style, but the documentation explains the things pretty "difficult" to me.

Posted: Wed Jul 29, 2009 2:10 am
by BlindSide
Have you tried Mono for scripting?

Posted: Wed Jul 29, 2009 7:51 am
by FuzzYspo0N
Mono has is LGPL, and has some weird licences :

You need to pay if you want to do :

"Preventing Mono or its class libraries from being upgraded (for example, to prevent gamers from cheating)."

But anyway,i think he figured it out in AS over msn yesterday.

Posted: Thu Jul 30, 2009 2:56 am
by grumpymonkey
This looks really good, great work!