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Posted: Sun Nov 15, 2009 10:35 am
by Virion
the thing is, I can see AO, a strong lighting from the sun, and has extrusion on the wood surface, but it's strange that with such strong light I can't see any shadow at all it makes no difference between bumpy and non-bumpy surfaces because it looks really flat.

The edge of your tree trunk has blurred out too much it makes it look like fur and not something solid.

This IS constructive feedback.

Posted: Sun Nov 15, 2009 10:46 pm
by Halifax
Yes the picture does get blown up when devsh links to it on here, he is correct. So I downloaded it myself, and linked to it to provide the correct size:
Image
First of all everything Virion and BlindSide said is constructive. You need to get a better depth of field shader. I've told you this before. The leaves are blurred far too much, I can see the blurring kernel around where the sun shows through in the center.

Overall, simply put, the image isn't attractive. It's been said before, but I guess it has to be said again, it's technically "attractive" but graphically it's lacking.

Posted: Mon Nov 16, 2009 9:33 pm
by devsh
for the picky and pedantic...

I bet you aint got anything on that one?

Image

codename: Jungle Book 2

Posted: Mon Nov 16, 2009 9:41 pm
by stefbuet
I think it could be nice to see a video of your shaders in motion.
Your god rays are looking pretty cool (again) :P

Posted: Mon Nov 16, 2009 10:08 pm
by devsh
the whole thing is not ready yet for video/release, bugs include:

-shadows dissapearing in the first CSM frustum
-swaying tree and shadow sync
-windsources and global wind (shared by trees and water, atm. water has the algo)
-slower fps (i think its the old bug i have been kicking and screaming about)

Posted: Mon Nov 16, 2009 10:20 pm
by vins
I know it's after 15th but I want to share a screenshot of my project.

Image

This is going to be the editor of my adventure game engine I'm tring to create with Irrlicht. It's in very early stage but the interface should stay unchanged. When finished it might be usefull as leved editor for other irrlicht projects.

Posted: Mon Nov 16, 2009 11:00 pm
by Virion
vins wrote:I know it's after 15th but I want to share a screenshot of my project.

Image

This is going to be the editor of my adventure game engine I'm tring to create with Irrlicht. It's in very early stage but the interface should stay unchanged. When finished it might be usefull as leved editor for other irrlicht projects.
pretty cool. what you use for your GUI?

Posted: Tue Nov 17, 2009 5:51 am
by vins
QT4.5 and QTCreator for IDE. Turnted to be a very powerfull toolkit :)

Posted: Wed Dec 02, 2009 11:07 pm
by hybrid
Hey Virion, please reupload your image somehwre, so I can add it to the gallery!