irrWeatherManager 0.0.5 - weather system for Irrlicht
Hi Cobra,
I know that irrWeatherManager was put on hold to complete another product, but I was wondering when development might resume.
I held off on integrating the first version of irrWeatherManager into my 3d viewer after I saw the screenshots of the improvements from the pending second version.
Thanks,
--Carl
I know that irrWeatherManager was put on hold to complete another product, but I was wondering when development might resume.
I held off on integrating the first version of irrWeatherManager into my 3d viewer after I saw the screenshots of the improvements from the pending second version.
Thanks,
--Carl
CarlS:
I can't accurately predict when development will resume.
I suppose I could try to clean up some things and release it.
The only problem keeping me from a release was one little rendering bug it has, which almost makes it unusable.
When I stopped working on it, I also stopped looking for the bug and put it on hold.
I can't accurately predict when development will resume.
I suppose I could try to clean up some things and release it.
The only problem keeping me from a release was one little rendering bug it has, which almost makes it unusable.
When I stopped working on it, I also stopped looking for the bug and put it on hold.
In your code source you claim that you wrote it and deleted my ATMOsphere credits. That's not very nice, my source code in your project are about 40%...
My project in forum- ATMOsphere - new dynamic sky dome for Irrlicht
Hi Pazystamo,
It seems that, in the process of separating the classes you wrote for ATMOSphere into separate files, I did neglect to include your license and credits.
Although, in readme.txt included with irrWeatherManager, I did include this line at the top:
Sorry about that.
- Josiah
It seems that, in the process of separating the classes you wrote for ATMOSphere into separate files, I did neglect to include your license and credits.
Although, in readme.txt included with irrWeatherManager, I did include this line at the top:
I will certainly add credits to the separate atmosphere files.A lot of credit is due to Pazystamo and Bitplane for their two great projects:
ATMOsphere and Cloud Scene Node
Sorry about that.
- Josiah
I am wondering if I could join your little project in order to bring some Visual Spice.... to the clouds and other things with my shaders especially put all the techniques from the papers into practice, I would be looking forward to introduce spherical harmonix as a mean to give a cloud a more "all round" illumination in addition to atmospheric scattering and cloud shadows.
Now that's a plan!devsh wrote:I am wondering if I could join your little project in order to bring some Visual Spice.... to the clouds and other things with my shaders especially put all the techniques from the papers into practice, I would be looking forward to introduce spherical harmonix as a mean to give a cloud a more "all round" illumination in addition to atmospheric scattering and cloud shadows.
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Can't wait to see the results of this teamup!polylux wrote:Now that's a plan!devsh wrote:I am wondering if I could join your little project in order to bring some Visual Spice.... to the clouds and other things with my shaders especially put all the techniques from the papers into practice, I would be looking forward to introduce spherical harmonix as a mean to give a cloud a more "all round" illumination in addition to atmospheric scattering and cloud shadows.
Keep us posted on this.
Hi Devsh.
The offer sounds promising. I would, however, like to keep overall development of the library to myself, since I created it for the purpose of using it in my game.
Having said that, it'd be nice if you could do what you plan to do with minimal intrusion into the existing framework so that visual improvements could be removed completely with ease if they had to be.
Moreover, any code included with the release would have to be under the zlib license.
The additions you mentioned would be great. I look forward to talking it over with you via forum PM.
Thanks.
Also:
I fixed the rendering bug in irrWeatherManager.
My birthday is on January 5th, and New Years holiday starts on December 23rd. I'll probably be preparing the new releases of irrBullet and irrWeatherManager starting December 23-24, and then releasing the latest versions on my birthday (Jan. 5).
The upcoming releases have many improvements and new features.
The offer sounds promising. I would, however, like to keep overall development of the library to myself, since I created it for the purpose of using it in my game.
Having said that, it'd be nice if you could do what you plan to do with minimal intrusion into the existing framework so that visual improvements could be removed completely with ease if they had to be.
Moreover, any code included with the release would have to be under the zlib license.
The additions you mentioned would be great. I look forward to talking it over with you via forum PM.
Thanks.
Also:
I fixed the rendering bug in irrWeatherManager.
My birthday is on January 5th, and New Years holiday starts on December 23rd. I'll probably be preparing the new releases of irrBullet and irrWeatherManager starting December 23-24, and then releasing the latest versions on my birthday (Jan. 5).
The upcoming releases have many improvements and new features.