wizard4 wrote: Sat Jan 18, 2025 11:21 am
wizard4 wrote: Fri Jan 17, 2025 4:21 pm
Welcome back.
From what I know, I have to stick to my calendar program, and it will eventually have a world with something in. Until then Irrlicht should be off topic, awaiting the mod (myself) to approve
I do seem odd.
What I mean is, we all would like to do lots of things. I program in little bits mostly, 5 or 10 minutes here and there. If I'm lucky I get an hour to code. I am a musician as well and would like to do lots of things with my guitar. I mentioned a Wacom, and as I have sketched things over the last few years and feel I can improve, I would also like to do a lot of things art wise as well.
If we're lucky I will upload a photo from one of my books.
How anything gets done is beyond me! Oh wait, I never do get anything finished
I have several finished projects and others unfinished, and the ideas I have I try to move forward, as long as I feel like it, if I don't feel like doing it I never do it, even if I have the idea clear in my head.
Right now in my mind I have a dungeon with an earthen floor, with stone walls, a wooden ceiling with cracks through which light enters and illuminates the place, there are stone and wooden pillars here and there, stairs, treasures, monsters. This is what I have in mind for a project in Irrlicht.
A humanoid robot (the one I uploaded in other post) embarks from another dimension in some ruins, then is teleported to the dungeon and can not leave until it is completed (the dungeon cannot be destroyed), for the first time he knows the magic, a type of science based on the forces of the universe. He meets orcs and goblins, starts reading books and acquires magic... he strengthens his weapons and technological armor to advance.
I have the textures I will use for the dungeon, I have the robot, goblin and orc, but I would like to make more goblins and orcs so they are not so repetitive(and i have others monsters)... I still need to model the dungeon only and animate the robot, this is only the 3d part. In the games the characters only move in one direction at an almost constant and instantaneous speed once you press the forward key, I don't want that, I want the robot to move forward like in reality, it moves forward with one foot and with the other, it moves forward according to the distance traveled by the foot and so on, for this you need to synchronize the animation with the calculation within the game. .. I also want the robot to leave scorch marks on the enemies or walls when shooting (I already got this, I have the basics but I have to look for them), I still need to get the artificial intelligence, but I have already made several of the menus. I have some puzzles in mind (based on my work with contactors as an industrial electrician). All this with CC0 license, I will use irrklang for the sound, but irrklang is not allowed for commercial use (you have to buy it). Mmm... it would be a game that makes it clear that Irrlicht has the graphic power and the level to build games similar to triple AAA games. I can bake shadows and reflections in an animated way based on the position of the character with those textures and the player's perspective(I think I remember that irrlicht has a function that facilitates this).
Mmm... but I will limit the game to 8 FPS, make the game run at a resolution of 400x300(or similar depending on the aspect ratio) and save the render to ram, then make it display it at a larger resolution. You get realistic retro graphics, as if you were in a dream... or so I imagine.
I have without exaggeration, more than 500 models, I've been making them for about 3 years, but many of them are not even close to finished, like the images(For example, the yellow robot is deformed, and the topology is horrible)... I have other models and others that I need to upload, but I want to upload them finished.