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Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Thu Mar 28, 2013 4:46 pm
by ison
any chance of porting this amazing thing to irrlicht 1.8?

Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Sat Apr 06, 2013 3:54 pm
by robmar
Anyone know if there is an updated download? Both these links are now expired.
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Fri May 24, 2013 6:33 pm
by JunkerKun
Is there any way to have only shadows and no lights? I mean like we have a circle from the flashlight and everything around it is shadowed. How can I make it to be lighten and keep shadows that would be inside of the circle?
Update:
Nevermind, I already edited the shader.
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Tue May 28, 2013 11:18 am
by ACE247
Quick fix to anyone wanting to try this with Irr 1.8+
Modify the lines
in EffectCB.h
to add the '.f' after the value
so it for example looks like this
Seems to work well with OpenGL drivers.
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Tue May 28, 2013 1:18 pm
by mongoose7
But the declaration is
Shouldn't one really simply remove the irr::f32* casts?
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Tue May 28, 2013 1:26 pm
by robmar
or should it be irr::f32 TexVar = 1.f;
anyone know the link for the latest xeffects download?
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Tue May 28, 2013 1:29 pm
by Nadro
The best option is 'irr::s32 TexVar = 1;'
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Sat Sep 07, 2013 10:01 am
by robmar
Under windows, using irrlich 1.7.3, trying to complile xeffects, its showing unnder VS 2010:
Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.
Checked my call function settings, recompiled irrlicht, but no change.
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Mon Sep 09, 2013 3:58 pm
by JunkerKun
robmar wrote:Under windows, using irrlich 1.7.3, trying to complile xeffects, its showing unnder VS 2010:
Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.
Checked my call function settings, recompiled irrlicht, but no change.
I had this one too. The error may have many reasons, and I don't really remember how did I fix it in my case. Try to clean the solution and compile it anew.
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Mon Sep 09, 2013 4:20 pm
by CuteAlien
Most typical reason for this error is a mismatch of the headers and the library which are used. For example when you use new headers but at runtime an old dll is used.
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Mon Sep 09, 2013 6:50 pm
by robmar
Yes, sorted! I just had to edit the source and lib paths in the project updated from VS2008 to VS2010!
So well... I have XEffects 1.3 and the examples compiled and running, they all work fine.
Not sure that its even necessary to integrate them into Irrlicht at all... nice soft shadows and other effects, I have to say it looks good and works fast.
I note that the environmental reflections only do one reflection...

they don´t reflect the reflection in the reflection, but then that would be a lot of iterative processing...
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Sun Sep 15, 2013 3:32 am
by dialNforNinja
I found a site with what appears to be a live download link for
some version of the package, but I've never heard of them and am reluctant to sign up for the site at least until I'm at the stage of my project where it's worth looking at effects packages - not to mention getting a throwaway email address to feed spammers. Still, better'n nothing, right?
http://en.pudn.com/downloads233/sourcec ... 44_en.html
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Sun Sep 15, 2013 6:59 am
by mongoose7
Doesn't look like XEffects 1.3.
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Fri Nov 01, 2013 10:09 pm
by JunkerKun
I'm sure it was asked before, but I didn't really find any good answer.
Is there any way of making static shadows with this? Like, making a pre-calculated light source? I've been trying to make XEffects to save a texture it uses into another one, but it never worked right. Some help?
Re: XEffects - Reloaded - New Release (V 1.3)
Posted: Mon Nov 18, 2013 12:00 pm
by Jmgr
Hello fellow developers,
I have compiled the latest Irrlicht ( 1.8 ) and the latest XEffects version ( 1.3 ), but all the examples aren't rendered correctly.
Log:
Code: Select all
Irrlicht Engine version 1.8.0
Linux 3.8.0-19-generic #30-Ubuntu SMP Wed May 1 16:35:23 UTC 2013 x86_64
Creating X window...
Visual chosen: : 39
Using renderer: OpenGL 4.3.0
NVS 5200M/PCIe/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
Dedicated video memory (kB): 1047872
Total video memory (kB): 1048576
Available video memory (kB): 918408
GLSL version: 4.3
...
Could not open file of texture: XEFFECTS_SM_512
XEffects: Please ignore previous warning, it is harmless.
Does someone have any idea what could be the problem?
OS: Linux Mint 15 (Ubuntu 13.04)