Yeah I guess it should. You will have to make the nodes custom though. All this requires is to use setNetID (or setNetId, cant remember) and manually set a net id. But you will have to make sure that every node has a unique net id across ALL computers. I recommend using getPlayerId (or whatever I called it...sorry I got the flu so im a bit deliriousjrm wrote:Will this wrapper work for 2d games as well? (3rd person looking down) I think I will switch from Raknet. I am looking through the documentation and files right now.
I Like the licensing more with enet.
Thank you,
JRM

I hope that helped

Ive used gamestudio, and I think for the price, (gamestudio is like $1000RRP) irrlicht is much better value and is much more flexible and contains better features. Does the new gamestudio support custom shaders? (eg HLSL files) If it doesnt I would definately go with Irrlicht myself. However, if you plan to stick with gamestudio, I think you can use an elements variable (you know where you put the main characters health etc or whatever) to store the NetID, the rest shouldnt be too much of a hassle, just change setPosition and similar stuff to whatever gamestudio uses (make CustomVar control the element variables) and youll be sweet as a cherry...or some other dessertI still plan to move entirely to irrlicht, i am just waiting, until i get a more solid foundation before i move my income-base to irrlicht-engine based products.

- Cheers
BlindSide