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dlangdev
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Post by dlangdev »

Noticed the gate is a real polygon structure. Normally, they're created using a quad with an rgba texture in it.
Image
Virion
Competition winner
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Post by Virion »

dlangdev wrote:Noticed the gate is a real polygon structure. Normally, they're created using a quad with an rgba texture in it.
but this normally needs double-faced texture.
Halifax
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Post by Halifax »

dlangdev wrote:Noticed the gate is a real polygon structure. Normally, they're created using a quad with an rgba texture in it.
I rather like how he did it, especially if the gates can be opened and closed.
TheQuestion = 2B || !2B
grayman
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Joined: Thu May 12, 2005 10:48 am
Location: colombia

Post by grayman »

Dude great work!!! i use blender, i started with 3dmax but now blender is unstoppable and i love it, i export all my assets in .b3d, i just start to us that format, at the moment i can export ligthmaps very, could you tell me which format do you use?

Could share some code line? i need to know how load model with normal maps, specular maps and so on!!!

or a tutorial? something?

blender and irrlicht Rocks!!!
System

AMD X2 4200
nvidia 7600gs 256mb
2GB ram DDR2
dlangdev
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Post by dlangdev »

Virion wrote:
dlangdev wrote:Noticed the gate is a real polygon structure. Normally, they're created using a quad with an rgba texture in it.
but this normally needs double-faced texture.
you could...you know, write code that flips the face. ha! ha! gotcha right there.

yeah, the high polycount of the gate will definitely contribute to lag, tho. i've tried writing a test program that will replace a gate (for example) with an imposter, and i still couldn't do it. maybe in a few months, it will just appear in front of it. just like magic!

i need to visit my magician soon, tho. it's been quite a while and i have no idea what my future will be without his divine words.
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Neirda
Posts: 53
Joined: Fri Feb 23, 2007 4:41 pm
Location: Chengdu, China

Post by Neirda »

Due to the size of the gate (maybe 3 - 3,5 meters high), I didn't think a textured plane would have made it nice-looking enough. Besides, the gate is meant to be an animated mesh which can open/close, so it was definitely not a solution to be considered.
The polycount is not so high anyway, and trust me I'm the first to use textured planes when I can ;)
Could share some code line? i need to know how load model with normal maps, specular maps and so on!!!
W...well, there is no normal maps, or specular maps or bump maps in any of my released screens, actually. :lol:
Neirda
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Post by Neirda »

Latest screenie :D
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JP
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Post by JP »

pffffff gizza playable demo! Or at least a video! :twisted:

Looking very nice though!
Image Image Image
Neirda
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Post by Neirda »

Trust me, when the material will be even remotely interestingly playable, It'll be online ;)
fmx

Post by fmx »

looking awesome! love the style of it, can't wait for a playable demo!
:D
dlangdev
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Post by dlangdev »

did you use any shaders in there?

looks pretty good.
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Frank Dodd
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Post by Frank Dodd »

This is the first time I have seen this project and I think it looks fantastic! Congratulations to you and the artists, I've found it very inspirational thanks for posting it.
Neirda
Posts: 53
Joined: Fri Feb 23, 2007 4:41 pm
Location: Chengdu, China

Post by Neirda »

No shaders, and I admit I cheated with the sky glowings, but that's an effect I wish to get in the final release !

I hope we can have a whole website soon. In the meanwhile I'd like to inform you that we wish to recruit 2 new partners, considering the amount of work still ahead :)

- A coder that would focus on - guess what -, the graphic part : coding shaders, improving LOD terrain and create game-specific nodes, among others, while our main coder is working on networking.

- A Character Designer, that would focus on modeling, texturing and rigging all sorts of NPCs and PCs.

If you are interested, you can contact me through this forum's IM, email (neirda -at- wizardsofsoweto -dot- com), or wait for our forum to be ready.

Thank you for your interests, I'm available for any question !
cdrwolfe
Posts: 100
Joined: Thu Nov 15, 2007 5:38 pm
Location: Cranfield University

Post by cdrwolfe »

Impressive is a word that falls very short of what i have seen over the last couple of pages. The amount of work and skill put in is amazing i hope you can pull off a complete project.

Regards Wolfe
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