Hi all,
Are these possible to do in the .Net version yet? Since in .Net it seems that the way to get one's nodes created is via the Device.Add...Node methods, and there's nothing in there that I see to facilitate this... Any ideas?
Thanks!
Custom Scene Nodes
Good Question...
ISceneNode seems to be a bit lacking in the .NET version. I started trying to convert example 3 from c++ to c#, but ran into some issues with the constructor of the custom ISceneNode.
If anyone knows a workaround, I would love to finish my conversion of Example #3 and share it with all.
If anyone knows a workaround, I would love to finish my conversion of Example #3 and share it with all.
3D in .NET - Who would've guessed!
CustomSceneNode
Well...
The guys of the topic "Newton Phisics" are trying do grap the IMesh to .net... Whith the IMesh you can made your own scene nodes...
The guys of the topic "Newton Phisics" are trying do grap the IMesh to .net... Whith the IMesh you can made your own scene nodes...